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Rot Grub Swarm

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This nauseating carpet of wriggling white grubs undulates outward in a pallid wave of hunger.

Special Abilities

Infestation (Ex) Any living Creature that takes Damage from a rot grub Swarm Becomes infested unless it succeeds at a DC 19 Reflex save. On a failed save, the infested Creature takes 1d4 points of Constitution Damage per round as the rot grubs Burrow through and consume its flesh—this effect continues as long as the victim remains in the Swarm And continues for 1d6 rounds after it leaves the Swarm . Any energy-based attack (including Damage from negative energy) that deals at least 5 points of Damage to the victim automatically destroys all of the rot grubs infesting it, ending the effect prematurely. Additionally, any effect that removes Disease Instantly ends a rot grub infestation. Immunity To Disease Offers no defense. The save DC is Constitution-based.

Attributes

AC
20, Touch 20, Flat-footed 18 (+2 Dex, +8 Size)
Alignment
N
Base Atk
+7
CMB
&Mdash;
CMD
&Mdash
CR
CR 7
Cha
1
Con
18
Creature Type
Vermin (Swarm)
Defensive Abilities
Swarm Traits
Dex
15
Environment
Any
Fort
+11
HP
85 (10d8+40)
Immune
Mind-affecting Effects, Weapon Damage
Init
N Fine Vermin ( Swarm ) +2
Int
&Mdash;
Melee
Swarm (2d6 Plus Distraction And Infestation)
Organization
Solitary
Reach
0 Ft.
Ref
+5
Senses
Blindsense 30 Ft.; Perception +0
Size
Fine
Space
10 Ft.
Special Attacks
Distraction (Dc 19), Infestation
Speed
10 Ft.
Str
1
Treasure
None
Will
+3
Wis
10
XP
3,200
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