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Pathfinder

Compendium

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Sard

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The sard is an ancient elm, oak, or pine tree that has been infused with lightning and raw life by one of the strange gods of the fey realm. One of the legendary beasts known as the Tane, a sard has “sap” that consists of red lightning—all of the sard's electrical attacks manifest with this same eerie-colored energy.

A sard can pass for an old dead tree—especially when the creature uses its tree shape spell-like ability. Yet despite its enormous size and ungainly shape, the sard is in fact a swift and agile monster. It can move with unsettling grace and speed, crawling across the ground on long spidery roots like an immense insect. It attacks either with a single slam of its immense trunk or by launching volleys of foot-long thorns that inject the creature's poisonous, electrified sap.

Sards are nearly as intelligent as most humans, but few actually use this intelligence for productive purposes—the first sards were created as a form of living siege engine, and they quite enjoy this destructive role, often seeking out fortresses or even towns to systematically destroy.

Special Abilities

Death Throes (Su) When a sard dies, its remains explode with a blast of lightning into razor-sharp splinters of wood. All creatures within 30 feet of a sard when it explodes in this manner take 12d6 points of electricity damage and 12d6 points of piercing damage. A DC 31 Reflex save halves this damage. The save DC is Constitution-based.

Electrical Jolt (Su) Every time a creature strikes a sard with a metal melee weapon, arcs of electricity deal 1d10 points of damage to the attacker.

Planar Acclimation (Ex) A sard is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the Extraplanar Subtype.

Poison (Ex) Thorn—injury; Save Fort DC 31; Frequency 1/round for 6 rounds; Effect 1d2 Dex and 4d6 electricity; Cure 2 consecutive saves.

Thorns (Ex) A sard's thorns have a range of 180 feet with no range increment.

Attributes

AC
34, Touch 10, Flat-footed 26 (+8 Dex, +24 Natural, -8 Size)
Alignment
Ce
Base Atk
+17
CMB
+41
CMD
59 (67 Vs. Trip)
CR
CR 19
Cha
25
Con
30
Creature Type
Plant
DR
15/cold Iron And Slashing
Defensive Abilities
Death Throes, Electrical Jolt
Dex
27
Environment
Any Forests
Feats
Awesome Blow , Improved Bull Rush , Improved Critical (Slam), Improved Lightning Reflexes , Improved Precise Shot , Improved Sunder , Lightning Reflexes , Point-blank Shot , Power Attack , Precise Shot , Quicken Spell-like Ability ( Lightning Bolt ), Vital Strike
Fort
+23
HP
333 (23d8+230); Fast Healing 10
Immune
Electricity, Plant Traits
Init
Ce Colossal Plant +8
Int
9
Languages
Aklo, Sylvan
Melee
2 Slams +25 (4d10+16/1920 Plus 4d6 Electricity)
Organization
Solitary
Ranged
4 Thorns +17 (2d8+16 Plus Poison )
Reach
30 Ft.
Ref
+17
Resist
Cold 30, Fire 30
SQ
Planar Acclimation
Senses
Blindsight 30 Ft., Darkvision 60 Ft., Low-light Vision, Tremorsense 30 Ft.; Perception +32
Size
Colossal
Skills
Climb +24, Perception +32
Space
30 Ft.
Speed
50 Ft., Climb 30 Ft.
Spell Resistance
30
Spell-Like Abilities
(Cl 20th; Concentration +27) At Will— Control Weather , Lightning Bolt (Dc 20), Tree Shape (Colossal Tree), Transport Via Plants 3/day— Chain Lightning (Dc 23), Quickened Lightning Bolt (Dc 20) 1/day— Storm Of Vengeance (Dc 26), Whirlwind (Dc 25)
Str
42
Treasure
Triple
Weaknesses
Vulnerable To Sonic
Will
+13
Wis
22
XP
204,800
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