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Pathfinder

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Sepid

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Twice the height of a human, this horned monstrous warrior wields a massive blade.

Warlords among the divs, sepids spread fear, slaughter, and despair wherever they pass. They foster battles, incite rebellions, and seek heroes to slay, destroying all that which gives common people hope. With their falchions in hand, sepids often stand at the fore of the foul legions they raise.

Sepids delight in twisting the truth, but while all divs are liars, sepids make themselves predictable by always doing the opposite of what they claim, and wise opponents turn this Knowledge to their own advantage.

Sepids stand 13 feet tall and weigh upward of 1,500 pounds.

Special Abilities

Deflect Rays (Su) Once per round as an Immediate Action, a sepid can use its Deflect Arrows feat to deflect a ray or a spell that uses a ranged touch attack.

Rain of Debris (Su) Three times per day as a Standard Action, a sepid can call forth a hail of stones, wood, metal, and similar debris. The debris rains down and pelts all creatures in a 10-foot-high, 40-foot-radius cylinder centered on the sepid, dealing 15d6 points of bludgeoning Damage (Reflex DC 25 for half). This attack does not harm the sepid, and counts as an Evil Attack for the purpose of Damage Reduction . The save DC is Constitution-based.

Attributes

AC
32, Touch 14, Flat-footed 27 (+5 Dex, +18 Natural, 1 Size)
Alignment
Ne
Base Atk
+15
CMB
+23
CMD
38
CR
CR 14
Cha
22
Con
27
Creature Type
Outsider (Div, Evil, Extraplanar)
DR
10/cold Iron And Good
Dex
20
Environment
Any (Abaddon)
Feats
Cleave , Combat Reflexes , Deflect Arrows B , Improved Critical (Falchion), Improved Initiative , Iron Will , Lightning Reflexes , Power Attack , Weapon Focus (Falchion)
Fort
+13
HP
202 (15d10+120)
Immune
Fire , Poison
Init
Ne Large Outsider ( Div , Evil , Extraplanar ) +9
Int
19
Languages
Abyssal, Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
Melee
+1 Falchion +23/+18/+13 (2d6+11/1520) Or2 Claws +21 (1d6+7)
Organization
Solitary
Reach
10 Ft.
Ref
+16
Resist
Acid 10, Electricity 10
SQ
Deflect Rays
Senses
Darkvision 60 Ft., See In Darkness; Perception +22
Size
Large
Skills
Bluff +24, Fly +15, Intimidate +24, Knowledge (Arcana) +19, Knowledge (Planes) +22, Knowledge (Religion) +15, Perception +22, Sense Motive +20, Spellcraft +22, Stealth +19, Use Magic Device +24
Space
10 Ft.
Special Attacks
Rain Of Debris
Speed
40 Ft.
Spell Resistance
25
Spell-Like Abilities
(Cl 15th; Concentration +21) At Will— Comprehend Languages , Deeper Darkness , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Nondetection , Speak With Dead (Dc 19) 3/day— Blindness/deafness (Dc 18), Fly , Ice Storm , Invisibility , Mirror Image , Scorching Ray , Touch Of Idiocy , True Strike 1/day— Animate Dead , Baleful Polymorph (Dc 21), Bestow Curse (Dc 20), Break Enchantment , Create Undead , Disintegrate (Dc 22), Enervation , Fireball (Dc 19), Hold Monster (Dc 21), Summon (Level 4, 1 Ghawwas Or 1 Shira 40%), True Seeing
Str
25
Treasure
Standard (+1 Falchion , Other Treasure)
Will
+15
Wis
19
XP
38,400
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