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Pathfinder

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Shantak

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Shantaks speak in a shrill voice that sounds like glass grinding against stone. They are intelligent creatures and cannot be trained as mounts—a would-be shantak rider must use Diplomacy or magic to secure a shantak's cooperation as a mount, and even then, shantaks have a tendency to deliberately strand riders in dangerous areas.

Many shantaks have a strange and irrational fear of certain creatures, such as the faceless nightgaunts said to dwell in certain remote mountains, or specific types of harpies or gargoyles in more civilized regions. A shantak avoids confrontations with these types of creatures if possible.

A shantak's ability to travel the gulfs of space ensures that these scaly, bird-like creatures can be found on numerous worlds. Yet despite this unique ability, shantaks are generally quite reluctant to seek out new worlds unless faced with no other option, for a shantak knows well that an attempt to fly to an unknown world could easily result in being lost forever in the gulfs of space.

Special Abilities

Share Defenses (Su) As a Free Action, a shantak can extend its No Breath Ability and Cold Immunity To a single Creature touching it. It can withdraw this protection as a Free Action.

Slippery (Ex) A shantak's scales seep slippery slime. This grants the Creature a +8 bonus on all Escape Artist Checks and to its CMD against grapples, and imparts a 5 Penalty on all Ride Checks made by creatures attempting to ride a shantak.

Starflight (Su) A shantak can survive in the void of outer space. It flies through space at an incredible speed. Although exact travel times vary, a trip within a single solar system should take 3d20 hours, while a trip beyond should take 3d20 days (or more, at the GM's discretion)—provided the shantak knows the way to its destination.

Attributes

AC
21, Touch 11, Flat-footed 18 (+3 Dex, +10 Natural, 2 Size)
Alignment
Ce
Base Atk
+11
CMB
+21 (+25 Grapple)
CMD
34 (42 Vs. Grapple)
CR
CR 8
Cha
10
Con
19
Creature Type
Magical Beast
Defensive Abilities
Slippery
Dex
17
Environment
Cold Mountains
Feats
Awesome Blow , Flyby Attack , Hover , Improved Bull Rush , Power Attack , Wingover
Fort
+11
HP
104 (11d10+44)
Immune
Cold , Disease
Init
Ce Huge Magical Beast +3
Int
8
Languages
Aklo
Melee
bite +17 (2d6+8), 2 talons +17 (1d8+8 plus grab)
Organization
Solitary, Pair, Or Flock (312)
Racial Modifiers
+8 Escape Artist
Reach
15 Ft.
Ref
+10
SQ
No Breath , Share Defenses, Starflight
Senses
Darkvision 60 Ft., Low-light Vision; Perception +3
Size
Huge
Skills
Escape Artist +11, Fly +13
Space
15 Ft.
Speed
20 Ft., Fly 80 Ft. (Average)
Str
26
Treasure
None
Will
+6
Wis
17
XP
4,800
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