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Shira

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Moving with deadly grace, this brutal, thickly furred Humanoid figure's head is that of a lioness with dead black eyes.

Bestial stalkers, shiras live to hunt and feed. Resembling anthropomorphic lionesses, these divs use their powerful builds, Keen Senses, and deadly instincts to track the proudest mortals and slay the most formidable foes. They embody the deadly nature of the wilds and the dispassion with which beast and land might turn against mortals, delighting in proving to civilized beings how small and helpless they are in the face of a savage world.

Shiras prefer hunting alone, keeping company with even others of their own kind only long enough to form temporary hunting bands. With a hunger for intelligent prey, they savor the taste of mortal souls, savaging not just victims' bodies but also their vital essences. Despite being the most feral of all divs, shiras sometimes serve as scouts and assassins for div hordes. Such arrangements usually prove to be temporary, however, lasting only until the shiras' savage instincts or lust for the hunt again takes hold.

Shiras never go after an easy kill, and instead target the most obviously powerful of the possible targets. When acting on this compulsion, a shira weighs its chances for Survival and the glory of its intended kill, planning its tactics carefully and not necessarily charging savagely forth. Though savage, a shira is also a cunning hunter and might wait weeks for the perfect opportunity to bring down its chosen prey.

Most shiras stand 10 feet tall and weigh approximately 1,200 pounds.

Special Abilities

Consume Essence (Su) A shira's deadliest attacks drain away a portion of its victim's essence. Whenever a shira hits with a coup de grace attack using its bite, or confirms a critical hit with its claws or bite, the target must succeed at a DC 23 Fortitude save or take 1d4 points of Constitution drain. The save is Constitution-based.

Dusty Pelt (Ex) A shira collects and produces copious amounts of dust and ash within the coarse hairs of its furry hide. As a Move Action, it can shake itself, creating a cloud of dust that fills its space, providing it Concealment. Any attack that deals at least 10 points of bludgeoning, piercing, or slashing Damage to the shira (before DR) automatically activates this ability. The dust cloud lasts for 1 round. A light wind disperses this cloud immediately.

Attributes

AC
27, Touch 16, Flat-footed 20 (+7 Dex, +11 Natural, 1 Size)
Alignment
Ne
Base Atk
+12
CMB
+22 (+26 Grapple)
CMD
39
CR
CR 12
Cha
20
Con
25
Creature Type
Outsider (Div, Evil, Extraplanar)
DR
10/cold Iron And Good
Dex
25
Environment
Any (Abaddon)
Feats
Improved Critical (Bite), Improved Initiative , Power Attack , Run , Weapon Focus (Claw), Weapon Focus (Bite)
Fort
+11
HP
150 (12d10+84)
Immune
Fire , Poison
Init
Ne Large Outsider ( Div , Evil , Extraplanar ) +11
Int
13
Languages
Abyssal, Celestial, Infernal; Telepathy 100 Ft.
Melee
Bite +21 (1d8+9/1920), 2 Claws +21 (1d8+9 Plus Grab )
Organization
Solitary
Reach
10 Ft.
Ref
+15
Resist
Acid 10, Electricity 10
Senses
Darkvision 60 Ft., See In Darkness, True Seeing ; Perception +21
Size
Large
Skills
Acrobatics +22 (+30 When Jumping), Bluff +20, Climb +24, Intimidate +20, Perception +21, Stealth +18, Survival +21
Space
10 Ft.
Special Attacks
Consume Essence, Dusty Pelt, Rake (2 Claws +21, 1d8+9)
Speed
50 Ft.
Spell Resistance
23
Spell-Like Abilities
(Cl 13th; Concentration +18) Constant— True Seeing At Will— Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 3/day— Magic Circle Against Good , Waves Of Fatigue 1/day—summon (Level 5, 1d2 Pairakas Or 1 Shira 35%)
Str
28
Treasure
Standard
Will
+14
Wis
22
XP
19,200
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