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Silvanshee

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Silvanshees are curious but reclusive cat agathions. Unobtrusive and able to blend in among normal animals (unlike the more anthropomorphic agathions), they are the eyes and ears of the good planes in the mortal world. Most roam hills, forests, and plains, keeping an eye out for evil influences. They can be taken as Familiars by 7th-level good spellcasters who utilize the Improved Familiar feat and meet the proper Prerequisites. As Familiars, silvanshees act as moral guides and steer their mortal allies toward corruptive forces that must be eliminated. In some mortal lands, they are called cat sìth or cath sidhe, and are believed to be disguised witches or fairies—and not necessarily benign creatures, which only encourages silvanshees to avoid strangers.

Silvanshees are not fond of open Combat, even against demons, devils, or other fiendish threats, and they're likely to run away if confronted. When they must fight, they prefer greater numbers and the element of Surprise, using their magic to temporarily overcome their physical weaknesses, and melting away into mist if the battle turns against them.

A silvanshee is the size of a large domestic cat, though almost always sleek rather than fat, and weighs 20 pounds on average.

Special Abilities

Cat's Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its Saving Throws. Once per day as a Standard Action, it can also grant this bonus to one ally within 30 feet for 10 minutes.

Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.

Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a Gaseous Form Spell, except the silvanshee retains its own DR and Supernatural Abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This Duration does not have to be consecutive, but it must be used in 1-minute increments.

Attributes

AC
15, Touch 14, Flat-footed 13 (+2 Dex, +1 Natural, +2 Size)
Alignment
Ng
Base Atk
+2
CMB
+2
CMD
8 (12 Vs. Trip)
CR
CR 2
Cha
13
Con
12
Creature Type
Outsider (Agathion, Extraplanar, Good)
DR
5/evil Or Silver
Dex
15
Environment
Any Land (Nirvana)
Feats
Improved Initiative , Weapon Finesse B
Fort
+5
HP
13 (2d10+2)
Immune
Electricity, Petrification
Init
Ng Tiny Outsider ( Agathion , Extraplanar , Good ) +6
Int
10
Languages
Celestial, Draconic, Infernal; Speak With Animals , Truespeech
Melee
Bite +6 (1d34), 2 Claws +6 (1d24)
Organization
Solitary, Pair, Or Clowder (310)
Racial Modifiers
+4 Acrobatics , +4 Perception , +4 Stealth
Ref
+6
Resist
Cold 10, Sonic 10
SQ
Cat's Luck, Flight , Lay On Hands (1d6, 1/day, Always As A 2nd-level Paladin), Spectral Mist
Senses
Darkvision 60 Ft., Low-light Vision; Perception +10
Size
Tiny
Skills
Acrobatics +11, Climb +7, Fly +6, Knowledge (Arcana) +5, Knowledge (Planes) +5, Perception +10, Stealth +19
Special Attacks
Heroic Strength, Pounce
Speed
30 Ft., Fly 90 Ft. (Good)
Spell Resistance
13
Spell-Like Abilities
(Cl 2nd; Concentration +3) Constant— Know Direction, Speak With Animals At Will— Dancing Lights , Prestidigitation , Stabilize 1/day— Dimension Door (Self Plus 5 Lbs. Of Objects Only) 1/week— Commune (6 Questions, Cl 12th)
Str
3
Treasure
Standard
Will
+2; +4 Vs. Poison
Wis
12
XP
600
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