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Spirit Naga

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Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.

Morbid-minded and wretched to look upon, spirit nagas are the witches of the naga race, hateful outcasts long shunned for their dark powers and loathsome ways. A typical spirit naga is slender, with the scales of a venomous serpent and a tangle of greasy hair framing their pale faces. Most measure 14 feet long but weigh less than 300 pounds.

Spirit nagas delight in places of death and desolation. Battle-scarred ruins, untended graveyards, despoiled forests, and tangled swamps all attract these repulsive creatures. Where guardian nagas favor places of innate sanctity, spirit nagas seek out places of fundamental corruption, sites they believe to be imbued with dark magics. The crypts of long-dead tyrants, the death places of great heroes, and the ruins of nefarious keeps all attract these wretched serpents.

Most spirit nagas believe themselves to be the inheritors of some mysterious dark favor, seeing their innate magical talents as evidence of such. Most Commune with vague powers of death and devastation, working profane rites and seeking grotesque auguries from cultic forces. To aid them, spirit nagas often use their enchanting gaze, changing victims into fawning fanatics and would-be sacrifices.

Spirit nagas occasionally band together in small groups—some Seeming to mimic the covens of hags. While a particular plot or foe might bring these deadly serpents together for a short time, spirit nagas are loyal only to themselves, and such alliances always end in deadly betrayal.

Special Abilities

Charming Gaze (Su) As Charm Person, 30 feet, Will DC 20 negates. The save DC is Charisma-based.

Poison (Ex) Bite—injury; Save Fort DC 20; Frequency 1/round for 6 rounds; Effect 1d4 Con Damage ; Cure 1 save.

Spells A spirit naga casts Spells as a 7th-level Sorcerer, and can cast Spells from the Cleric list as well as those normally available to a Sorcerer. Cleric Spells are considered Arcane Spells for a spirit naga.

Attributes

AC
23, Touch 14, Flat-footed 18 (+5 Dex, +9 Natural, 1 Size)
Alignment
Ce
Base Atk
+7
CMB
+12
CMD
27 (Can't Be Tripped)
CR
CR 9
Cha
17
Con
21
Creature Type
Aberration
Dex
20
Environment
Temperate Marshes
Feats
Ability Focus (Charming Gaze), Combat Casting , Eschew Materials B , Lightning Reflexes , Skill Focus ( Perception ), Stealthy
Fort
+8
HP
95 (10d8+50)
Init
Ce Large Aberration +5
Int
12
Languages
Abyssal, Common
Melee
Bite +10 (2d6+6 Plus Poison )
Organization
Solitary Or Nest (24)
Reach
5 Ft.
Ref
+10
Senses
Darkvision 60 Ft.; Perception +22
Size
Large
Skills
Bluff +13, Escape Artist +13, Intimidate +9, Knowledge (Arcana) +14, Perception +22, Spellcraft +11, Stealth +15, Swim +12
Space
10 Ft.
Special Attacks
Charming Gaze
Speed
40 Ft., Swim 20 Ft.
Spells Known
(Cl 7th) 3rd (5/day)— Displacement, Fireball (Dc 16) 2nd (7/day)— Cat's Grace, Invisibility, Summon Swarm 1st (7/day)— Charm Person (Dc 14), Cure Light Wounds, Divine Favor, Magic Missile, Shield Of Faith 0 (At Will)— Bleed, Daze (Dc 13), Detect Magic, Mage Hand, Open/close, Ray Of Frost, Read Magic
Str
18
Treasure
Standard
Will
+10
Wis
17
XP
6,400
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