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Svirfneblin

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This bald gnome has rocky gray skin and a wiry physique. Its pale eyes are overly large and expressive.

Environment any Underground

Svirfneblin, or “deep gnomes,” are a reclusive offshoot of the gnome race. They dwell Underground in hidden cities, safe from dark elves and other subterranean races. They have skin the color of gray or brown stone. Males are bald, and females have stringy gray hair. A svirfneblin's ties to the eerie realm of the fey are much stronger than those of their surface-dwelling gnome kin, and this makes them either strangely detached from their emotions or violently random in their outbursts. Svirfneblin have long fought wars against the Duergar, and have a difficult time seeing the difference between Duergar and other dwarves.

Svirfneblin Characters

Svirfneblin are defined by their class levels—they do not possess racial Hit Dice. A svirfneblin's CR is equal to his class level. Svirfneblin have the following racial traits.

–2 Strength, +2 Dexterity, +2 Wisdom, –4 Charisma: Svirfneblin are fast and observant, but relatively weak and emotionally distant.

Small: Svirfneblin are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 Penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Defensive Training: Svirfneblin gain a +2 dodge bonus to Armor Class.

Senses: Svirfneblin have Darkvision 120 ft. and Low-Light Vision.

Fortunate: Svirfneblin gain a +2 racial bonus on all Saving Throws.

Skilled: Svirfneblin gain a +2 racial bonus on Stealth checks; this improves to a +4 bonus Underground. They gain a +2 racial bonus on Craft (alchemy) checks and Perception checks.

Hatred: Svirfneblin receive a +1 bonus on attack rolls against Humanoid creatures of the Reptilian and dwarven subtypes due to training against these hated foes.

Stonecunning: Svirfneblin gain stonecunning as a dwarf (Pathfinder RPG Core Rulebook 21).

Spell Resistance: Svirfneblin have SR equal to 11 + class levels.

Svirfneblin Magic: Svirfneblin add +1 to the DC of any Illusion Spells they cast. Svirfneblin also gain the Spell-Like Abilities listed above; Caster Level equals the svirfneblin's class levels.

Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Int scores can choose from the following bonus languages: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, or Terran.

Attributes

AC
15, Touch 15, Flat-footed 11 (+2 Dex, +2 Dodge, +1 Size)
Alignment
N
Base Atk
+1
CMB
+1
CMD
15
CR
CR 1
Cha
8
Con
14
Creature Type
Humanoid (Gnome)
Dex
15
Feats
Toughness
Fort
+6
HP
15 (1d10+5)
Init
Svirfneblin Ranger 1 N Small Humanoid (Gnome) +2
Int
10
Languages
Gnome, Undercommon
Melee
Heavy Pick +3 (1d4+1/x4)
Monster Class
Svirfneblin ranger 1
Organization
Solitary, Company (24), Squad (520 Plus 1 Leader Of 3rd6th Level And 2 Sergeants Of 3rd Level), Or Band (3050 Plus 1 Sergeant Of 3rd Level Per 20 Adults, 5 Lieutenants Of 5th Level, 3 Captains Of 7th Level, And 25 Medium Earth Elementals)
Racial Modifiers
+2 Craft (Alchemy), +2 Perception , +2 Stealth (+4 Stealth Underground)
Ranged
Light Crossbow +4 (1d6/19-20)
Ref
+6
SQ
Stonecunning, Track, Wild Empathy +0
Senses
Darkvision 120 Ft., Low-light Vision; Perception +6
Size
Small
Skills
Craft (Alchemy) +6, Heal +4, Knowledge (Dungeoneering) +4, Perception +6, Stealth +12 (+14 Underground), Survival +4 (+5 Tracking)
Special Attacks
Favored Enemy (Dwarf +2), +1 To Attack Vs. Dwarven And Reptilian Humanoids
Speed
20 Ft. (15 Ft. In Armor)
Spell Resistance
12
Spell-Like Abilities
(Cl 1st) Constant— Nondetection 1/day— Blindness/deafness (Dc 12), Blur , Disguise Self
Str
13
Treasure
Npc Gear (Heavy Pick, Light Crossbow With 10 Bolts, Other Treasure)
Will
+2
Wis
10
XP
400
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