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Taniniver

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This legless, winged, white-eyed Dragon is covered in patches of diseased flesh, squirming with maggots and oozing pus.

Taninivers are a degenerate race of diseased dragons. A taniniver's body is alive but constantly rotting. Wracked by never-ending pain, with the Stench of its own decaying flesh so strong it nearly overwhelms the vile creature's enhanced senses, the foul taniniver spends most of its time in magical research to reverse the progression of its diseases or, failing that, to stave off further deterioration. Taninivers often ally with cults of undeath or dragonkind.

Special Abilities

Breath Weapon (Ex) A taniniver's Breath Weapon is a hideous gray cloud of Disease particles. Any Creature in the area must succeed at a DC 27 Fortitude save or contract mummy rot ( Pathfinder RPG Bestiary 210). The Disease is contracted immediately (the onset period does not apply) and is an instantaneous effect. Ongoing Saving Throws against the Disease use the Dragon's Breath weapon DC. The save DC is Constitution-based.

Disease (Ex) A taniniver's Natural Attacks infect its opponent with a random Disease from the following list: blinding sickness, bubonic plague, cackle fever, leprosy, mindfire, or shakes. The initial Saving Throw against these diseases uses the breath weapon's DC.

Attributes

AC
33, Touch 8, Flat-footed 33 (+25 Natural, 2 Size)
Alignment
Ne
Aura
Frightful Presence (180 Ft., Dc 25)
Base Atk
+20
CMB
+33
CMD
43 (Can't Be Tripped)
CR
CR 18
Cha
20
Con
25
Creature Type
Dragon
DR
15/good And Magic
Defensive Abilities
Negative Energy Affinity
Dex
11
Environment
Any Land Or Underground
Feats
Cleave, Combat Reflexes, Critical Focus, Great Fortitude, Improved Initiative, Power Attack, Sickening Critical, Vital Strike, Weapon Focus (Bite), Weapon Focus (Claw)
Fort
+21
HP
270 (20d12+140)
Immune
Paralysis, Sleep, Visual Effects
Init
Ne Huge Dragon +4
Int
18
Languages
Common, Draconic, Undercommon
Melee
Bite +30 (4d6+11 Plus Disease), 2 Claws +30 (2d8+11 Plus Disease), Tail Slap +24 (2d8+5 Plus Disease)
Organization
Solitary
Reach
10 Ft. (15 Ft. With Bite)
Ref
+12
Resist
Acid 30, Cold 30, Electricity 30, Fire 30
Senses
Darkvision 120 Ft., Deathwatch ; Perception +26
Size
Huge
Skills
Bluff +28, Fly 12, Heal +26, Intimidate +28, Knowledge (Arcana) +27, Knowledge (Religion) +27, Perception +26, Sense Motive +26, Spellcraft +27, Stealth +15, Use Magic Device +28
Space
15 Ft.
Special Attacks
Breath Weapon (60-ft. Cone, 1d6 Str Drain Plus Mummy Rot, Fortitude Dc 27 Negates, Usable Every 1d4 Rounds)
Speed
30 Ft., Fly 200 Ft. (Clumsy)
Spell Resistance
29
Spell-Like Abilities
(Cl 20th; Concentration +25) Constant— Deathwatch 3/day— Animate Dead , Inflict Serious Wounds (Dc 18) 1/day— Eyebite (Dc 21), Horrid Wilting (Dc 23), Symbol Of Pain (Dc 20)
Str
33
Treasure
Standard
Will
+15
Wis
17
XP
153,600
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