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Tataka

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This towering, blue-skinned woman has backward-facing hands and a feral, animal-like visage with exaggerated features.

Tataka rakshasas are the least subtle and largest of their kind. They are philosophers and fanatics, loyal servants of the Rakshasa Immortals. Their familiarity with religion and its trappings makes them excellent corruptors and blasphemers. Such rakshasas might assault sacred sites or rituals directly so as to foil good works and slay holy people. A tataka holds all religions in contempt save the worship of rakshasas, and it openly mocks and assaults any who dare believe otherwise.

Tataka rakshasas are more than zealots, though, and they train from an early age in martial arts—their strikes can break bones as surely as any unarmed strike from a monk or other practitioner of such styles of Combat.

A typical tataka is 12 feet tall and weighs 1,300 pounds.

Special Abilities

Martial Artist (Su) A tataka's unarmed strikes deal 2d6 points of Damage. If a tataka gains monk levels, it uses its tataka unarmed strike Damage or its monk unarmed strike Damage, whichever is higher. Its unarmed strikes function as Lawful And Evil Weapons for overcoming Damage Reduction .

Spells A tataka casts Spells as a 12th-level Sorcerer. A tataka can cast Spells from the Cleric list as well as those normally available to a Sorcerer. Cleric Spells are considered Arcane Spells for a tataka.

Attributes

AC
28, Touch 13, Flat-footed 24 (+3 Dex, +1 Dodge, +15 Natural, 1 Size)
Alignment
Le
Base Atk
+18
CMB
+26
CMD
40
CR
CR 15
Cha
20
Con
25
Creature Type
Outsider (Native, Rakshasa, Shapechanger)
DR
15/good And Piercing
Dex
16
Environment
Any
Feats
Cleave , Combat Reflexes , Critical Focus , Dodge , Great Cleave , Improved Critical (Unarmed Strike), Improved Vital Strike , Power Attack , Vital Strike
Fort
+18
HP
225 (18d10+126)
Init
Le Large Outsider ( Native , Rakshasa , Shapechanger ) +3
Int
13
Languages
Common, Infernal, Undercommon
Melee
Unarmed Strike +24/+19/+14/+9 (2d6+7/1920), Bite +19 (1d8+3)
Organization
Solitary, Pair, Patrol (36)
Racial Modifiers
+4 Bluff , +8 Disguise
Reach
10 Ft.
Ref
+9
SQ
Change Shape (Any Humanoid; Alter Self Or Giant Form I )
Senses
Darkvision 60 Ft., Scent , True Seeing ; Perception +19
Size
Large
Skills
Acrobatics +18 (+22 When Jumping), Bluff +23, Climb +17, Disguise +26, Intimidate +23, Knowledge (Religion) +10, Perception +19, Sense Motive +19, Survival +16, Swim +18
Space
10 Ft.
Special Attacks
Detect Thoughts (Dc 24), Martial Artist
Speed
40 Ft.; Air Walk
Spell Resistance
30
Spell-Like Abilities
(Cl 15th; Concentration +20) Constant— Air Walk, True Seeing
Spells Known
(Cl 12th; Concentration +17) 6th (3/day)— Heal 5th (6/day)— Flame Strike (Dc 20), Telekinesis (Dc 20) 4th (7/day)— Charm Monster (Dc 19), Dimension Door , Freedom Of Movement 3rd (7/day)— Dispel Magic , Fireball (Dc 18), Haste, Rage 2nd (7/day)— Acid Arrow , Cure Moderate Wounds , Death Knell (Dc 17), Invisibility , Misdirection 1st (8/day)— Command (Dc 16), Mage Armor , Magic Missile , Ray Of Enfeeblement (Dc 16), Shield Of Faith 0 (At Will)— Acid Splash , Bleed (Dc 15), Light , Mage Hand , Mending , Message , Open/close , Prestidigitation , Read Magic
Str
24
Treasure
Standard
Will
+12
Wis
13
XP
51,200
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