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Theletos

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The strange theletos is the guardian of the duality between Freedom and fate. Slavery is no more of an issue to a theletos than is true Freedom, but without one, the other cannot exist. In areas where slavery is rife, a theletos might aid in freeing some slaves, while in regions where slavery has been abolished, this strange being works to subjugate many creatures with its own mind-controlling spell-like abilities—often encouraging them to further undertake acts of slavery themselves. The theletos is also a guardian of fate and prophecy, and while for some creatures it might allow glimpses of futures, others who peer into the future almost seem to cause the aeon physical pain. The theletos cannot explain why one seer might be allowed to divine futures while another should not—it knows only that some prophets should be denied this pursuit.

A theletos is 5 feet tall and weighs 100 pounds.

Special Abilities

Fate Drain (Su) A theletos possesses a pair of flexible crystalline tentacles with which it can drain a creature's sense of fate and destiny. Whenever it strikes a foe with these tentacles, the Creature struck must make a DC 17 Will save or take 1d4 points of Charisma Damage. Until a creature's Charisma Damage from this ability is healed, the victim takes a 2 Penalty on all Saving Throws (regardless of the actual total amount of Charisma Damage it takes). The save DC is Constitution-based.

Wreath of Fate (Su) As a full-round-action every 1d4 rounds, a theletos can release a 60-foot cone of energy from its chest. Any intelligent Creature struck by this cone must make a DC 15 Will save or become nearly overwhelmed with the Knowledge of various fates that destiny has in store for him—there is no way to make sense of these myriad dooms and boons, and as a result, the victim is staggered. As long as this condition persists, the victim may choose to make two rolls when attempting an Attack Roll, a Saving Throw, or a skill checkhe must accept the worse of the two rolls, but in so doing the wreath of fate passes from his soul and he is no longer staggered by this ability. Wreath of fate is a Curse Effect, and as such can be affected by Remove Curse Or Break Enchantment —the effective Caster Level of this Curse Is equal to the theletos's HD (CL 9th in most cases). The save DC is Charisma-based.

Attributes

AC
20, Touch 15, Flat-footed 17 (+2 Deflection, +2 Dex, +1 Dodge, +5 Natural)
Alignment
N
Base Atk
+9
CMB
+13
CMD
28 (Can't Be Tripped)
CR
CR 7
Cha
12
Con
17
Creature Type
Outsider (Aeon, Extraplanar)
Dex
14
Environment
Any (Outer Planes)
Feats
Dodge , Hover , Improved Initiative , Improved Iron Will , Iron Will
Fort
+9
HP
76 (9d10+27); Fast Healing 5
Immune
Cold , Critical Hits, Poison
Init
N Medium Outsider ( Aeon , Extraplanar ) +6
Int
11
Languages
Envisaging
Melee
2 Slams +13 (1d6+4), 2 Tentacles +8 (1d4+2 Plus Fate Drain)
Organization
Solitary, Pair, Or Collective (312)
Reach
5 Ft.
Ref
+5
Resist
Electricity 10, Fire 10
SQ
Extension Of All, Void Form
Senses
Darkvision 60 Ft.; Perception +16
Size
Medium
Skills
Fly 2, Intimidate +13, Knowledge (Planes) +16, Perception +16, Sense Motive +16, Spellcraft +12, Stealth +14
Space
5 Ft.
Special Attacks
Wreath Of Fate
Speed
30 Ft., Fly 30 Ft. (Poor)
Spell Resistance
18
Spell-Like Abilities
(Cl 9th; Concentration +10) At Will— Augury , Command (Dc 12), Doom (Dc 12), Sanctuary (Dc 12) 3/day— Bestow Curse (Dc 14), Enthrall (Dc 13), Touch Of Idiocy (Dc 13), Dispel Magic , Remove Curse , Suggestion (Dc 14) 1/day— Charm Monster (Dc 15), Lesser Geas (Dc 15)
Str
18
Treasure
None
Will
+12
Wis
19
XP
3,200
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