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Thulgant

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The dreaded thulgant is among the most dangerous of the Qlippoth, for it supports an array of deadly and painful physical attacks with a wide range of potent magical powers. Born from the cannibalistic orgies of Augnagar Qlippoth, each thulgant exists for one purpose only—the eradication of all demons from the Abyss.

Yet thulgants do not spend all of their lives hunting and destroying demons. They rule horrific hives deep in the Abyss populated by all manner of hideous minions, many of which are bound into servitude via Binding Spells. These Qlippoth are fond of decorating their lairs with petrified or enstasised victims of great power—the more powerful the victims, the greater the prestige held by the thulgant.

Special Abilities

Ability Drain (Su) A thulgant's stingers each drain a different Ability Score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting's drain is negated by a DC 29 Fortitude save. The save DC is Constitution-based.

Demon Hunter (Ex) A thulgant gains a +10 racial bonus on Caster Level checks to penetrate the Spell Resistance Of any Demon . Its attacks are treated as Cold Iron and Good Against demons.

Horrific Appearance (Su) Creatures that succumb to a thulgant's horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom Damage.

Savage Stingers (Ex) If a thulgant hits a single target with all three stings in the same round, it tears through the victim's body, dealing an extra 3d6+12 points of Damage and draining an additional 2 ability points from all six of the victim's ability scores. A single DC 29 Fortitude save negates all of this additional ability drain. The save DC is Constitution-based.

Attributes

AC
33, Touch 25, Flat-footed 21 (+4 Deflection, +12 Dex, +8 Natural, 1 Size)
Alignment
Ce
Aura
Cloak Of Chaos (Dc 25)
Base Atk
+20
CMB
+29
CMD
55 (71 Vs. Trip)
CR
CR 18
Cha
25
Con
29
Creature Type
Outsider (Chaotic, Evil, Extraplanar, Qlippoth)
DR
15/cold Iron And Lawful
Defensive Abilities
Displacement, Evasion, Freedom Of Movement
Dex
34
Environment
Any (Abyss)
Feats
Combat Expertise , Combat Reflexes , Critical Focus , Greater Vital Strike , Improved Critical (Sting), Improved Vital Strike , Lightning Reflexes , Quicken Spell-like Ability ( Dimension Door ), Staggering Critical , Vital Strike
Fort
+25
HP
290 (20d10+180); Fast Healing 10
Immune
Acid, Cold , Poison , Mind-affecting Effects
Init
Ce Large Outsider ( Chaotic , Evil , Extraplanar , Qlippoth ) +12
Int
24
Languages
Abyssal; Telepathy 100 Ft.
Melee
3 Stings +27 (1d6+8/1920 Plus Ability Drain), 5 Tentacles +22 (1d6+4 Plus 2d6 Acid)
Organization
Solitary, Pair, Or Patrol (34)
Reach
10 Ft.
Ref
+30
Resist
Electricity 10, Fire 10
SQ
Demon Hunter
Senses
Darkvision 60 Ft., True Seeing ; Perception +31
Size
Large
Skills
Acrobatics +35 (+39 Jump), Bluff +30, Climb +36, Fly +33, Intimidate +27, Knowledge (Arcana) +27, Knowledge (History) +30, Knowledge (Planes) +30, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +31, Use Magic Device +30
Space
10 Ft.
Special Attacks
Horrific Appearance (Dc 27), Savage Stingers
Speed
40 Ft., Climb 40 Ft, Fly 60-ft. (Good).
Spell Resistance
25 Vs. Lawful Spells And Creatures
Spell-Like Abilities
(Cl 18th; Concentration +25) Constant— Cloak Of Chaos (Dc 25), Displacement , Freedom Of Movement , True Seeing At Will— Dimension Door , Greater Dispel Magic , Telekinesis (Dc 22) 3/day—quickened Dimension Door , Flesh To Stone (Dc 23), Word Of Chaos (Dc 24) 1/day— Binding (Dc 25), Plane Shift (Dc 24), Telekinetic Sphere (Dc 25), Temporal Stasis (Dc 25)
Str
26
Treasure
Double
Will
+18
Wis
27
XP
153,600
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