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Pathfinder

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Tick Swarm

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Tick swarms are merciless blights, able to quickly reduce the larger Animal life of a region they infest to blood-drained, diseased husks.

Special Abilities

Cling (Ex) If a Creature leaves a tick Swarm 's square, the Swarm Takes 1d6 points of Damage to reflect the loss of its numbers as several ticks cling to the victim. A Creature with ticks clinging to it takes Swarm Damage at the end of its turn each round. As a full round Action, the Creature can remove the ticks with a DC 20 Reflex save. At least 10 points of Damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.

Disease (Ex) Bubonic Plague : Bite—injury; Save Fort DC 21; Onset 1 day; Frequency 1/day; Effect 1d4 Con Damage, 1 Cha Damage, fatigue; Cure 2 consecutive saves. The DC is Con-based.

Attributes

AC
23, Touch 20, Flat-footed 21 (+2 Dex, +3 Natural, +8 Size)
Alignment
N
Base Atk
+12
CMB
&Mdash;
CMD
&Mdash
CR
9
Cha
1
Con
16
Creature Type
Vermin (Swarm)
Defensive Abilities
Swarm Traits
Dex
14
Environment
Temperate Forests
Fort
+13
HP
120 (16d8+48)
Immune
Mind-affecting Effects, Weapon Damage
Init
N Fine Vermin ( Swarm ) +2
Int
&Mdash;
Melee
Swarm (4d6 Plus Disease , Distraction , And Blood Drain )
Organization
Solitary, Pair, Or Colony (36)
Racial Modifiers
Uses Dex On Climb Checks
Ref
+7
Senses
Darkvision 60 Ft., Scent ; Perception +0
Size
Fine
Skills
Climb +10
Special Attacks
Blood Drain (1d4 Con), Cling, Distraction (Dc 21)
Speed
30 Ft., Climb 30 Ft.
Str
1
Treasure
None
Will
+5
Wis
11
XP
6,400
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