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Pathfinder

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Treant

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This animated tree's bark is knotted into vaguely Humanoid features, with branches for arms and roots for legs.

Treants are guardians of the forest and speakers for the trees. As long-lived as the forests themselves, and seeing themselves as parents and shepherds rather than gardeners, treants are slow and methodical in most things but terrifying when forced to fight in defense of their flock. Though they rarely seek out the companionship of the short-lived races, and have an inherent distrust of change, they have been known to tolerate those who seek to learn from their long, rambling monologues, especially if the pupils express a desire to help protect the wildlands. Yet against those who would threaten the forest, especially loggers who seek to harvest wood for lumber or those who try to clearcut a section of forest in order to build a fort or establish a town, the treants' wrath is swift and devastating. They are particularly gifted at tearing down what others build—a trait that serves angry treants well.

Treants are primarily solitary creatures, with a given individual sometimes responsible for an entire forest, but they occasionally come together in small groups called groves to share news and reproduce. In times of grave danger, all of the groves in a region may gather for a great months-long meeting called a moot, but such events are exceedingly rare, and millennia may go by between them.

The typical treant is 30 feet tall, with a trunk 2 feet in diameter, and weighs 4,500 pounds. Treants tend to resemble the species of trees most common in their woodland territories.

Special Abilities

Animate Trees (Sp) A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant's animation and rock-throwing abilities), gaining the treant's vulnerability to fire. If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state.

Double Damage Against Objects (Ex) A treant or animated tree that makes a full attack against an object or structure deals double Damage.

Treespeech (Ex) A treant has the ability to converse with plants as if subject to a continual Speak with Plants Spell, and most plants greet them with an attitude of friendly or helpful.

Attributes

AC
21, Touch 7, Flat-footed 21 (1 Dex, +14 Natural, 2 Size)
Alignment
Ng
Base Atk
+9
CMB
+20
CMD
29
CR
CR 8
Cha
13
Con
21
Creature Type
Plant
DR
10/slashing
Dex
8
Environment
Any Forest
Feats
Alertness , Improved Critical (Slam), Improved Sunder , Iron Will , Power Attack , Weapon Focus (Slam)
Fort
+13
HP
114 (12d8+60)
Immune
Plant Traits
Init
Ng Huge Plant 1
Int
12
Languages
Common, Sylvan, Treant
Melee
2 Slams +17 (2d6+9/19-20)
Organization
Solitary Or Grove (27)
Racial Modifiers
+16 Stealth In Forests
Ranged
Rock +7 (2d6+13)
Reach
15 Ft.
Ref
+3
SQ
Animate Trees, Double Damage Against Objects, Treespeech
Senses
Low-light Vision; Perception +12
Size
Huge
Skills
Diplomacy +9, Intimidate +9, Knowledge (Nature) +9, Perception +12, Sense Motive +9, Stealth 9 (+7 In Forests)
Space
15 Ft.
Special Attacks
Rock Throwing (180 Ft.), Trample (2d6+13, Dc 25)
Speed
30 Ft.
Str
29
Treasure
Standard
Weaknesses
Vulnerability To Fire
Will
+9
Wis
16
XP
4,800
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