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Pathfinder

Compendium

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Twigjack

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Deep in old-growth forests, twigjacks spend their time tormenting intruders and wreaking havoc on settlers. Maladjusted protectors of the wood, these malicious fey constantly threaten any attempts to civilize the wild. Twigjacks delight in breaking wagon wheels from expansionists' caravans, snapping hunters' bows, and sabotaging isolated cabins and villages. Although they possess a keen intellect, few creatures, even other fey, can tolerate these twig-born creatures for long. Treants especially find twigjacks bothersome, and resent any suggestion that they are related. Equally, twigjacks resent being considered plants, and are proud of their fey heritage. Twigjacks sometimes go out of their way to impress dryads, an effort that is rebuffed almost every time. But some spriggans, quicklings, and other evil fey associate with twigjacks, and while goblins fear and distrust the creatures, bugbears often bully them into service.

Gnarled sticks bundled by vines and brambles form a twigjack's entire body. Atop its head, a mossy growth not unlike hair sprouts. The creature's eyes appear as vacant dark knotholes, and its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body.

Special Abilities

Bramble Jump (Su) A twigjack can travel short distances between brambles, shrubs, or thickets as if via Dimension door As part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.

Splinterspray (Ex) A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.

Attributes

AC
17, Touch 15, Flat-footed 14 (+3 Dex, +2 Natural, +2 Size)
Alignment
Ce
Base Atk
+2
CMB
+3
CMD
12
CR
CR 3
Cha
13
Con
15
Creature Type
Fey
Dex
16
Environment
Temperate Forests
Feats
Agile Maneuvers , Skill Focus ( Stealth ), Weapon Finesse
Fort
+3
HP
27 (5d6+10)
Init
Ce Tiny Fey +3
Int
11
Languages
Common, Sylvan
Melee
Spear +3 (1d4-1/x3) Or 2 Claws +7 (1d4-1)
Organization
Solitary, Pair, Or Gang (3-8)
Reach
0 Ft. (5 Ft. With Spear)
Ref
+7
SQ
Bramble Jump, Woodland Stride
Senses
Darkvision 60 Ft., Low-light Vision; Perception +10
Size
Tiny
Skills
Acrobatics +11, Climb +7, Disable Device +8, Knowledge (Nature) +8, Perception +10, Stealth +22
Space
2-1/2 Ft.
Special Attacks
Sneak Attack +2d6, Splinterspray
Speed
30 Ft.
Str
8
Treasure
Standard
Weaknesses
Vulnerable To Fire
Will
+6
Wis
14
XP
800
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