Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Vanth

Edit Page Content

This Humanoid skeleton has black raven wings, a long tail, and a polished vulture-like mask where its face should be.

Stern, silent, and cloaked in ragged black wings, vanth psychopomps serve as stoic guardians of Purgatory and watchers along the routes of the dead. A vanth looks like a black skeleton with ravenlike wings and a mask resembling a vulture's skull.

Also known as reapers, angels of death, or amzranei, vanths protect the departed from those wishing to eat or steal their mortal souls, recapture escaped souls trying to flee their assigned fates, and are death's foot soldiers against whatever would disrupt the natural cycle of mortality. They may also guard the dead and death's assets, such as forgotten cemeteries, unattended mausoleums, and sacred groves.

A vanth weighs 400 pounds and stands 8 feet tall, though its slumped posture means it can look most adult humanoids in the eye. Vanths are ancient creatures, perhaps predating the current gods of death, and are rumored to be ascended souls of a distant world of death-worshiping soldiers. They rarely speak or show emotion and their hollow voices carry unnaturally far. A vanth's Scythe is a badge of its station, reflecting its role as a harvester of souls. It features symbols in a language that was already lost when the death gods claimed Purgatory.

Most outsiders scorn vanths, as the psychopomps have no concern for law, rightfulness, or personal gain—only duty. Vanths view any Outsider visiting Purgatory as a potential threat, and stalk angels and demons alike.

Special Abilities

Fear Aura (Su) A Creature of fewer than 10 Hit Dice that fails its save (DC 17) against the vanth's fear aura is shaken for as long as it remains within the aura. A Creature that succeeds at its save is immune to that vanth's aura for 24 hours. The save DC is Charisma-based.

Reaper's Scythe (Su) Every vanth carries a distinctive adamantine Scythe as both a weapon and a symbol of its duty. When the vanth wields its own Scythe, the weapon gains a +1 enhancement bonus on attack rolls and Damage rolls. As a Free Action, the vanth can Summon its weapon from a personal demiplane or any other location and have it appear in its hands instantly. It can also dismiss its Scythe back to its personal demiplane as a Free Action. If a vanth's Scythe is destroyed, it can Summon a new one in 24 hours.

Attributes

AC
20, Touch 13, Flat-footed 17 (+3 Dex, +7 Natural)
Alignment
N
Aura
Fear (30 Ft., Dc 17)
Base Atk
+9
CMB
+13
CMD
26
CR
CR 7
Cha
17
Con
17
Creature Type
Outsider (Extraplanar, Psychopomp)
DR
10/adamantine
Dex
16
Environment
Any (Purgatory)
Feats
Cleave, Great Fortitude, Hover , Power Attack, Vital Strike
Fort
+11
HP
76 (9d10+27)
Immune
Death Effects, Disease, Poison
Init
N Medium Outsider (Extraplanar, Psychopomp) +3
Int
13
Languages
Abyssal, Celestial, Infernal
Melee
+1 Adamantine Scythe +14/+9 (2d4+7/4) Or 2 Claws +13 (1d6+4)
Organization
Solitary, Pair, Or Flock (212)
Ref
+6
Resist
Cold 10, Electricity 10
SQ
Reaper's Scythe, Spirit Touch
Senses
Darkvision 60 Ft., Low-light Vision, Spiritsense; Perception +16
Size
Medium
Skills
Acrobatics +9, Fly +11, Intimidate +11, Knowledge (History) +9, Knowledge (Planes) +13, Knowledge (Religion) +13, Perception +16, Sense Motive +16, Stealth +15
Speed
30 Ft., Fly 50 Ft. (Average)
Spell Resistance
18
Spell-Like Abilities
(Cl 10th; Concentration +13) At Will— Deathwatch , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Invisibility (Self Only) 3/day— Bestow Curse (Dc 17), Locate Creature , Searing Light
Str
18
Treasure
Double (Adamantine Scythe)
Will
+10
Wis
19
XP
3,200
Advertisement Create a free account