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Pathfinder

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Vrolikai

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A vrolikai is 14 feet tall but weighs only 500 pounds. Unlike other demons, it does not form from a sinful soul—it instead manifests from a Nabasu demon that returns to the Abyss after growing to maturity on the Material Plane. Not all nabasus survive this Transformation, but those who do become powerful indeed—vrolikai usually rule large regions of unclaimed Abyssal land, and often serve as assassins or ambassadors to Demon Lords in need of an agent in a distant realm.

Special Abilities

Black Flame Knives (Su) A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a Free Action. These Weapons function as +1 daggers That bestow one permanent negative level on a successful hit. A DC 27 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based.

Death-Stealing Gaze (Su) 1 permanent negative level, 30 ft., Fort DC 27 negates. Creatures slain by these negative levels become juju zombies under the vrolikai's control. The save DC is Charisma-based.

Madness (Su) A Creature stung by a vrolikai's tail must make a DC 27 Will save to resist taking 1d6 points of Charisma drain and becoming confused for 1d4 rounds. On a successful save, the victim is instead staggered for 1d4 rounds as strange visions assault its mind. This is a mind-affecting effect. The save DC is Charisma-based.

Multiweapon Mastery (Ex) A vrolikai never takes penalties on its Attack Roll when fighting with multiple Weapons.

Attributes

AC
35, Touch 16, Flat-footed 28 (+6 Dex, +1 Dodge, +19 Natural, 1 Size)
Alignment
Ce
Base Atk
+19
CMB
+30
CMD
47
CR
CR 19
Cha
26
Con
35
Creature Type
Outsider (Chaotic, Demon, Evil, Extraplanar)
DR
15/cold Iron And Good
Dex
23
Environment
Any (The Abyss)
Feats
Cleave , Combat Expertise , Dodge , Flyby Attack , Improved Initiative , Improved Vital Strike , Mobility , Power Attack , Quicken Spell-like Ability ( Enervation ), Vital Strike
Fort
+18
HP
332 (19d10+228)
Immune
Death Effects, Electricity, Poison
Init
Ce Large Outsider ( Chaotic , Demon , Evil , Extraplanar ) +10
Int
22
Languages
Abyssal, Celestial, Draconic; Telepathy 100 Ft.
Melee
+1 Black Flame Knife +29/+24/+19/+14 (1d6+11/1920 Plus Energy Drain), 3 +1 Black Flame Knives +29 (1d6+6/1920 Plus Energy Drain), Bite +23 (1d8+5), Sting +23 (1d6+5 Plus Madness) Or Bite +28 (1d8+10), 4 Claws +28 (1d6+10), Sting +28 (1d6+10 Plus Madness)
Organization
Solitary
Racial Modifiers
+8 Perception , +8 Stealth In Shadowy Areas
Reach
10 Ft.
Ref
+17
Resist
Acid 10, Cold 10, Fire 10
Senses
Darkvision 120 Ft., Low-light Vision, True Seeing ; Perception +36
Size
Large
Skills
Acrobatics +25 (+29 Jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (Arcana) +25, Knowledge (Planes) +28, Perception +36, Sense Motive +28, Spellcraft +25, Stealth +24 (+32 In Shadowy Areas), Survival +25, Use Magic Device +27
Space
10 Ft.
Special Attacks
Black Flame Knives, Death-stealing Gaze , Multiweapon Mastery
Speed
40 Ft., Fly 60 Ft. (Perfect)
Spell Resistance
30
Spell-Like Abilities
(Cl 19th; Concentration +27) Constant— True Seeing At Will— Deeper Darkness , Enervation , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Telekinesis (Dc 23) 3/day—quickened Enervation , Regenerate , Silence (Dc 20), Vampiric Touch 1/day— Mass Hold Monster (Dc 27), Summon (Level 6, 1 Marilith 50% Or 1d4 Glabrezus 75%), Symbol Of Death (Dc 26)
Str
30
Treasure
Double
Will
+17
Wis
23
XP
204,800
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