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Nabasu

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This lanky fiend's mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.

Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of Undead flesh.

Special Abilities

Consume Life (Su) When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, Saving Throws, Caster Level checks, and Skill Checks. Its maximum Hit Points increase by 10 for each growth point, and its Caster Level for Spell-Like Abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 Caster Level check—success indicates it matures (gaining both the advanced and the giant simple templates) and Plane shifts To the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points—it automatically matures if it has not done so already when it reaches 20 growth points.

Death-Stealing Gaze (Su) As a Free Action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A Humanoid slain in this manner immediately transforms into a ghoul under the nabasu's control. A nabasu's gaze can only create one ghoul per round—if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.

Attributes

AC
22, Touch 14, Flat-footed 18 (+3 Dex, +1 Dodge, +8 Natural)
Alignment
Ce
Base Atk
+9
CMB
+15
CMD
29
CR
CR 8
Cha
19
Con
22
Creature Type
Outsider (Chaotic, Demon, Evil, Native)
DR
10/cold Iron Or Good
Dex
17
Environment
Any (Abyss)
Feats
Cleave , Combat Expertise , Dodge , Improved Initiative , Power Attack
Fort
+9
HP
103 (9d10+54)
Immune
Death Effects, Electricity, Paralysis, Poison
Init
Ce Medium Outsider ( Chaotic , Demon , Evil , Native ) +7
Int
15
Languages
Abyssal, Celestial, Draconic; Telepathy 100 Ft.
Melee
2 Claws +15 (1d6+6), Bite +15 (1d8+6)
Organization
Solitary
Racial Modifiers
+8 Perception , +8 Stealth In Shadowy Areas
Ref
+9
Resist
Acid 10, Cold 10, Fire 10
Senses
Darkvision 60 Ft.; Perception +23
Size
Medium
Skills
Acrobatics +15, Fly +15, Knowledge (Arcana) +14, Knowledge (Planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 In Shadowy Conditions), Survival +15
Special Attacks
Consume Life, Death-stealing Gaze, Sneak Attack +2d6
Speed
30 Ft., Fly 60 Ft. (Average)
Spell Resistance
19
Spell-Like Abilities
(Cl 8th) At Will— Deeper Darkness, Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Telekinesis (Dc 19) 3/day— Enervation , Silence (Dc 16), Vampiric Touch 1/day— Mass Hold Person (Dc 21), Regenerate, Summon (Level 4, 1 Nabasu 30% Or 1d4 Babaus 30%)
Str
22
Treasure
Standard
Will
+9
Wis
16
XP
4,800
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