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Pathfinder

Compendium

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Warsworn

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An enormous, animate mass of armed and armored corpses undulates forth, like a siege tower of steel-girded flesh.

Warsworns are massive undead amalgams, their ever-shifting, chaotic bodies composed of countless slain soldiers and their armor and weapons. The shambling, serpentine form of a warsworn creates a grotesque, metallic cacophony as the weapons and armor of countless souls clash as though still in the throes of a never-ending battle.

A warsworn forms by the will of a god or goddess of undeath or war, or spontaneously from the bloodlust and wrath of a battlefield of dead soldiers. Once created, a warsworn exists to spread the rage of war, ravage the land, and spread the carnage of battle.

A typical warsworn weighs several tons and can reach a height of up to 25 feet. A newly formed one is much smaller, but quickly consumes nearby corpses from a battlefield or mass grave and swells to its full size. It is always hungry for more dying bodies. It prefers to absorb warriors and soldiers, but willingly consumes any suitable humanoid. Its constant grinding motion breaks its component parts, giving it plenty of scrap to hurl at distant foes.

Special Abilities

Absorb Dying Creature (Su) A warsworn can consume any dying creature by moving into the same space. This immediately kills the creature, absorbs the corpse into the warsworn, and heals the warsworn by an amount equal to the creature's Constitution score. Absorbed corpses can't be resurrected by any effect short of a Miracle Or Wish Until the warsworn that consumed them is destroyed.

Profane Magic (Su) Protection from evil Blocks attacks from a warsworn's spell-like abilities. Weapons animated by the warsworn are damaged by channeled energy as if undead.

Scrap Ball (Ex) The warsworn can throw a mass of broken weapons and armor. This deals an amount of damage equal to 2d6 + the warsworn's Strength modifier, and has a range increment of 20 feet.

Attributes

AC
29, Touch 9, Flat-footed 26 (+3 Dex, +20 Natural, -4 Size)
Alignment
Ne
Aura
Frightful Presence (60 Ft., Dc 26)
Base Atk
+13
CMB
+29
CMD
42 (Can't Be Tripped)
CR
CR 16
Cha
25
Con
&Mdash;
Creature Type
Undead
DR
10/bludgeoning And Magic
Defensive Abilities
Channel Resistance +4
Dex
17
Environment
Any
Feats
Awesome Blow , Blind-fight, Greater Overrun, Improved Bull Rush, Improved Overrun, Lightning Reflexes, Power Attack, Step Up, Strike Back
Fort
+13
HP
207 (18d8+126)
Immune
Undead Traits
Init
Ne Gargantuan Undead +3
Int
9
Languages
Common (Can't Speak)
Melee
4 Slams +21 (2d6+12 Plus Energy Drain)
Organization
Solitary
Ranged
1 Scrap Ball +12 (2d6+12)
Reach
5 Ft.
Ref
+9
SQ
Profane Magic
Senses
Darkvision 60 Ft.; Perception +27
Size
Gargantuan
Skills
Climb +33, Perception +27, Swim +30
Space
20 Ft.
Special Attacks
Absorb Dying Creature, Energy Drain (1 Level, Dc 26), Trample (2d6+18, Dc 31)
Speed
40 Ft.
Spell-Like Abilities
(Cl 18th; Concentration +25) 3/day—extended Animate Objects (7 Medium Weapons Only), Telekinesis (Violent Thrust, Heavy Armor Only)
Str
34
Treasure
Double Standard (Nonmagical Armor And Weapons)
Will
+17
Wis
22
XP
76,800
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