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Pathfinder

Compendium

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Winter Hag

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This woman has black, frostbitten skin, white hair, and a black ice staff decorated with bones and gems.

Winter hags are sadistic crones who haunt winter-blasted plains and rime-covered forests. They're exceptionally arrogant, and often use their magic to subjugate entire tribes of evil humanoids so they can rule over them as queens. These arrangements rarely last more than a few seasons, because no creature is truly safe from a winter hag's irrepressible appetite for warm, raw flesh. An ambitious winter hag might extort a village by causing constant snowfall until they give her children to eat or adults to become her slaves.

A typical winter hag stands between 5 and 6 feet tall and weighs 100 pounds.

When a winter hag joins a coven, the coven adds sculpt simulacrum and simulacrum to its spell-like abilities, and any member within 1 mile of the winter hag gains icewalking and snow vision.

Special Abilities

Breath Weapon (Su) A creature that successfully saves against the hag's breath weapon takes half damage and is not blinded.

Ice Staff (Su) Once per week, a winter hag can perform an hour-long ritual to create a staff made of black ice that is as hard as steel and functions as a +2 frost quarterstaff . A winter hag holding her ice staff can use Cone of cold Once per day as a spell-like ability. The staff melts after 1 week.

Icewalking (Ex) This ability works like the Spider climb Spell, but the surfaces the hag climbs must be icy. The hag can move across icy surfaces without penalty and doesn't need to make Acrobatics Checks to run or charge on ice.

Snow Vision (Ex) A winter hag can see perfectly well in snowy conditions and doesn't take any penalties on Perception Checks while in snow.

Attributes

AC
20, Touch 11, Flat-footed 19 (+1 Dex, +9 Natural)
Alignment
Ce
Base Atk
+10
CMB
+13
CMD
24
CR
CR 7
Cha
18
Con
16
Creature Type
Monstrous Humanoid (Cold)
DR
10/magic
Dex
13
Environment
Cold Forests Or Plains
Feats
Alertness, Blind-fight, Combat Casting, Deceitful, Great Fortitude
Fort
+8
HP
85 (10d10+30)
Immune
Cold
Init
Ce Medium Monstrous Humanoid (Cold) +1
Int
16
Languages
Aklo, Common, Giant
Melee
+2 Frost Quarterstaff +15/+10 (1d6+6 Plus 1d6 Cold) Or 2 Claws +13 (1d4+3)
Organization
Solitary, Patrol (1 Plus 1 Winter Wolf), Or Coven (3 Hags Of Any Type)
Racial Modifiers
+4 Stealth In Snow
Ref
+8
SQ
Ice Staff, Icewalking
Senses
Darkvision 60 Ft., See Invisibility , Snow Vision; Perception +18
Size
Medium
Skills
Bluff +18, Craft (Alchemy) +11, Diplomacy +9, Disguise +11, Intimidate +17, Knowledge (Arcana) +8, Perception +18, Ride +9, Sense Motive +8, Spellcraft +8, Stealth +9 (+13 In Snow)
Special Attacks
Breath Weapon (30-ft. Cone, 4d6 Cold And Blinded For 1d6 Rounds, Reflex Dc 18 Partial, Usable Every 1d4 Round)
Speed
30 Ft.
Spell Resistance
18
Spell-Like Abilities
(Cl 10th; Concentration +14) Constant— Pass Without Trace , See Invisibility At Will— Chill Metal (Dc 16), Detect Magic , Fog Cloud , Frostbite , Whispering Wind 3/day— Alter Self , Charm Monster (Dc 18), Invisibility (Self Only), Major Image (Dc 17) 1/day— Cone Of Cold (Dc 19; See Ice Staff), Control Weather (Windy Or Cold Weather Only), Wall Of Ice (Dc 18), Waves Of Fatigue
Str
17
Treasure
Standard
Weaknesses
Vulnerable To Fire
Will
+8
Wis
13
XP
3,200
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