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Pathfinder

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Wolverine

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This stocky, muscular mammal is the size of a Badger, its snarling lips revealing a mouth full of yellow teeth.

Wolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.

Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.

Special Abilities

Rage (Ex) A wolverine that takes Damage in Combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and 2 to AC. The Creature cannot end its rage voluntarily.

Items Based On This

Dire Wolverine

Attributes

AC
14, Touch 12, Flat-footed 12 (+2 Dex, +2 Natural)
Alignment
N
Base Atk
+2
CMB
+4
CMD
16 (20 Vs. Trip)
CR
CR 2
Cha
10
Con
15
Creature Type
Animal
Dex
15
Environment
Cold Forests
Feats
Skill Focus ( Perception ), Toughness
Fort
+5
HP
22 (3d8+9)
Init
N Medium Animal +2
Int
2
Melee
2 Claws +4 (1d6+2), Bite +4 (1d4+2)
Organization
Solitary
Ref
+5
Senses
Low-light Vision, Scent ; Perception +10
Size
Medium
Skills
Climb +10, Perception +10
Special Attacks
Rage
Speed
30 Ft., Burrow 10 Ft., Climb 10 Ft.
Str
15
Treasure
None
Will
+2
Wis
12
XP
600
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