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Pathfinder

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Yaoguai

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This Creature is a mix of different animals fused together, with a bear's torso and head, clawed ape legs, and a furred tentacle arm.

A yaoguai is a monstrosity born of unnatural magic that combines several creatures into one body, creating a deformed, mismatched Monster that slays and escapes its creator as soon as possible. No two yaoguai look the same, but most have similar abilities. Invariably, the torment of its genesis and the ongoing pain of its existence leave a yaoguai violently insane and prone to attacking at the slightest provocation.

Special Abilities

Maker's Gift (Ex) Each yaoguai gains one additional ability that is based on its specific form. Typical additional yaoguai abilities include the following.

Flight : The yaoguai gains a fly speed of 30 feet (clumsy).

Grab and Constrict : The yaoguai's tentacle attack gains grab and Constrict. The creature's Constrict Damage is equal to its slam Damage plus its Strength bonus.

Poison : One claw or tentacle attack is replaced with a sting attack (same Damage as the replaced attack) plus Poison. Poison Sting—injury; Save Fort DC 19; Frequency 1/round for 6 rounds; Effect 1d2 Strength damage; Cure 1 save. The save DC is Constitution-based.

Pounce and Rake : The yaoguai gains Pounce and rake (2 claws +14, 1d8+7).

Quills : A Creature attacking the yaoguai with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+7 points of piercing Damage from the yaoguai's quills. Melee Weapons with reach do not endanger their users in this way.

Trample : The yaoguai gains a Trample attack that deals an amount of Damage equal to its claw Damage plus 1-1/2 times its Strength modifier.

Polymorph Susceptibility (Su) A yaoguai is immune to Polymorph effects or effects that otherwise change its shape, but the attempt to alter its shape causes it great pain and it must attempt a Saving Throw if the effect allows it. If it fails its save or the effect doesn't allow a Saving Throw, the yaoguai is staggered and loses its Damage Reduction and Fast Healing for 1d4 rounds.

Attributes

AC
18, Touch 8, Flat-footed 18 (+10 Natural, 2 Size)
Alignment
N
Base Atk
+8
CMB
+16
CMD
26
CR
CR 7
Cha
8
Con
21
Creature Type
Magical Beast
DR
5/—
Defensive Abilities
Fortification (50%)
Dex
10
Environment
Any Land
Feats
Blind-fight, Cleave, Iron Will, Power Attack
Fort
+11
HP
84 (8d10+40); Fast Healing 5
Immune
Nauseated, Sickened
Init
N Huge Magical Beast +0
Int
2
Melee
Bite +12 (2d6+6), Claw +12 (1d8+6), Tentacle +12(1d8+6 Plus Grab)
Organization
Solitary
Reach
10 Ft.
Ref
+6
SQ
Maker's Gift (Grab And Constrict)
Senses
Darkvision 60 Ft., Low-light Vision; Perception +7
Size
Huge
Skills
Climb +11, Perception +7, Swim +11
Space
15 Ft.
Special Attacks
Constrict (1d6+6)
Speed
40 Ft.
Spell Resistance
18
Str
23
Treasure
None
Weaknesses
Polymorph Susceptibility
Will
+4; +4 Vs. Mind-affecting Effects
Wis
11
XP
3,200
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