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Zomok

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Zomoks are dragonlike creatures made out of animate plant matter. Native to the realm of the fey, they are guardians of mystic forests. Some travel to the Material Plane and adapt to its woodlands, defending them against massive destruction—forest fires, logging, Undead armies, and so on—and use their abilities to heal and regrow damaged areas.

Rather than having a distinct physical body, a zomok is more like a spirit animating a collective mass of vegetation, and over time it sheds and acquires new material from its environment, changing its appearance to match its current location. Zomoks do not need to eat, and any Creature they swallow is usually left behind as a mashed corpse to decay and provide nutrition for plants.

A typical zomok is about 18 feet tall and 30 feet long, and weighs 30 tons.

Special Abilities

Breath Weapon (Su) A zomok's Breath Weapon is a cone of flying dirt, bark, stones, and moss, which takes root as soon as it touches the ground. Creatures may attempt a Saving Throw for half Damage. Any Creature that fails its save and is touching the ground is entangled for 1d6 rounds by this material. A Creature can break free with a DC 28 Strength or Escape Artist Check. The save DC is Constitution-based.

Forest Step (Su) A zomok in a forest area may Teleport up to 120 feet by moving the essence of its being to another forested area. The zomok is cured of 60 points of Damage when it does this. It may use this ability once every 1d6+1 rounds but no more than three times per day. If the zomok has swallowed a foe, the foe is left behind when the zomok teleports.

Attributes

AC
33, Touch 6, Flat-footed 33 (+27 Natural, 4 Size)
Alignment
N
Base Atk
+12
CMB
+28 (+30 Sunder)
CMD
40 (42 Vs. Sunder, 44 Vs. Trip)
CR
CR 16
Cha
26
Con
30
Creature Type
Plant (Extraplanar)
Dex
11
Environment
Any Forests (Primal Land Of Fey)
Feats
Awesome Blow , Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Snatch
Fort
+20
HP
246 (17d8+170)
Immune
Sonic, Plant Traits
Init
N Gargantuan Plant (Extraplanar) +4
Int
16
Languages
Common, Sylvan, Terran
Melee
Bite +20 (2d8+12), 2 Claws +20 (2d6+12), Tail Slap +15 (2d8+6), 2 Wings +15 (2d6+6)
Organization
Solitary
Reach
15 Ft. (20 Ft. With Tail)
Ref
+7
Senses
Darkvision 120 Ft., Low-light Vision, Tremorsense 60 Ft.; Perception +26
Size
Gargantuan
Skills
Fly +10, Knowledge (Nature) +20, Perception +26, Stealth +8, Survival +23
Space
20 Ft.
Special Attacks
Breath Weapon (60-ft. Cone, 18d6 Bludgeoning Plus Entangle, Reflex Dc 28 Partial, Usable Every 1d4 Rounds), Swallow Whole (6d6 Bludgeoning Damage, Ac 23, 24 Hp), Trample (2d8+18, Dc 30)
Speed
40 Ft., Fly 100 Ft. (Poor); Forest Step
Spell-Like Abilities
(Cl 16th; Concentration +24) Constant— Pass Without Trace At Will— Command Plants (Dc 22), Plant Growth , Quench (Dc 21) 3/day— Entangle (Dc 19), Liveoak , Transmute Mud To Rock , Transmute Rock To Mud , Wall Of Thorns 1/day— Shambler
Str
35
Treasure
Standard
Weaknesses
Vulnerable To Fire
Will
+13
Wis
22
XP
76,800
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