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Pathfinder

Compendium

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Zuishin

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Within this elaborate suit of armor can be seen the partial form of a determined warrior.

While all kami are enemies of oni, none are so fervent as the zuishin. Known also as shrine kami, zuishin take as their wards gates, doorways, religious places, and the spiritual archways known as torii, ensuring that the gates are respected. Zuishin can use many weapons, but tend to favor the bow. A zuishin treats its equipment with utmost care, viewing weapons as extensions of itself. It never discards its bow voluntarily; if the weapon is ever lost or destroyed, a zuishin can craft a new one in a month.

Zuishin treat other kami with respect, and are always willing to lend a helping hand. Creatures other than kami must earn a zuishin's trust before receiving its aid, and do so by honoring the gate it guards or providing an offering to the kami, such as a tree branch or other small piece of nature.

Zuishin manifest as suits of armor with a partly manifest warrior within, and wield glowing weapons. They stand 5 feet tall and weigh 120 pounds.

Special Abilities

Healing Arrow (Su) As a swift action, a zuishin can infuse an arrow it fires to carry any of the following effects: Breath of life , Cure light wounds , Heal , Neutralize poison , Remove curse , Remove disease , or Restoration . Using one of these effects consumes a use of the same spell-like ability. The zuishin must make a touch attack to deliver the effect to the target—the target takes no damage from the arrow.

Holy Weapons (Su) Any weapon wielded by a zuishin is treated as if it had the Holy Special ability. A zuishin creates arrows out of nothing as part of its attacks with any bow it wields.

Attributes

AC
23, Touch 13, Flat-footed 20 (+6 Armor, +3 Dex, +4 Natural)
Alignment
Lg
Base Atk
+13
CMB
+17
CMD
32 (Can't Be Tripped)
CR
CR 10
Cha
21
Con
18
Creature Type
Outsider (Kami, Native)
DR
10/cold Iron
Dex
21
Environment
Any
Feats
Improved Initiative , Improved Precise Shot , Iron Will , Point-blank Shot , Precise Shot, Rapid Shot, Weapon Focus (Longbow)
Fort
+8
HP
123 (13d10+52); Fast Healing 5
Immune
Bleed , Mind-affecting Effects, Petrification, Polymorph
Init
Lg Medium Outsider (Kami, Native ) +9
Int
11
Languages
Common; Telepathy 100 Ft.
Melee
+1 Holy Halberd +18/+13/+8 (1d10+7/x3)
Organization
Solitary, Pair, Or Warband (3-8)
Ranged
+1 Holy Composite Longbow +20/+15/+10 (1d8+5/x3)
Ref
+13
Resist
Acid 10, Electricity 10, Fire 10
SQ
Merge With Ward, Ward (Gate, Doorway, Or Shrine)
Senses
Darkvision 60 Ft., Detect Evil , See Invisibility ; Perception +20
Size
Medium
Skills
Fly +10, Heal +20, Intimidate +18, Knowledge (Nature) +16, Perception +20, Sense Motive +20, Stealth +18
Special Attacks
Healing Arrow, Holy Weapons
Speed
Fly 30 Ft. (Perfect, 40 Ft. Without Armor)
Spell Resistance
21
Spell-Like Abilities
(Cl 13th; Concentration +18) Constant— Detect Evil , See Invisibility At Will— Cure Light Wounds , Dimension Door 3/day— Alarm , Breath Of Life , Dispel Magic , Neutralize Poison , Remove Curse, Remove Disease, Restoration 1/day— Dispel Evil (Dc 20), Heal, True Seeing
Str
18
Treasure
Double (+1 Composite Longbow [+4 Str], +1 Halberd , Masterwork Breastplate, Other Treasure)
Will
+14
Wis
18
XP
9,600
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