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Pathfinder

Compendium

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Bone Golem

This horrific Humanoid figure is a mass of bones and skulls tied together with slick ropes of sinew.

Special Abilities

Bone Prison (Ex) As a standard Action, a Bone Golem can throw some of its bones at a Creature within 30 feet—it must make a ranged touch attack to hit. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the cage makes a Combat Maneuver check to deal the golem's slam Damage, using the golem's CMB. If the check fails, the target is still trapped but takes no Damage. The target can escape the Grapple normally, or can break out of the bones by dealing 15 points of Damage to the prison, which has the same AC, DR, and saves as the Bone Golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

Immunity to Magic (Ex) A Bone Golem is immune to any spell or spell-like ability that allows spell Resistance . In addition, certain spells and abilities function differently against the Creature, as noted below.

Attributes

Bone Golem

CR 8

  • XP

    4,800
  • N Large Construct
  • Init

    +6;

    Senses

    Darkvision 60 Ft., Low-light Vision;
  • DEFENSE

  • AC

    21, touch 11, flat-footed 19 (+2 Dex, +10 Natural, -1 Size)
  • hp

    90(11d10+30)
  • Fort

    +3,

    Ref

    +5,

    Will

    +3
  • DR

    5/adamantine And Bludgeoning;

    Immunities

    Construct Traits, Magic;
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    Bite +14 (1d8+4), 2 Slams +14 (2d6+4)
  • Special Attacks

    Bone Prison (Ranged Touch +12)
  • Reach

    10 Ft.
  • STATISTICS

  • Str

    18,

    Dex

    15,

    Con

    0,

    Int

    0,

    Wis

    10,

    Cha

    1
  • Base Atk

    +11;

    CMB

    16;

    CMD

    28
  • Feats

    Improved Initiative B,
  • Skills

  • Languages

  • ECOLOGY

  • Environment

    Any
  • Organization

    Solitary Or Gang (2-4)
  • Treasure

    None