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Pathfinder

Compendium

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Cave Giant

Bestial tusks jut from the jaw of this hunched-over giant. It is clad in armor patched together from the bones of past victims.

Stooped over in a perpetual crouch, cave giants move as if they had never mastered walking erect. Their faces mix the worst features of ogre and feral orc. The largest would measure 10 feet in height if they ever stood straight. The typical Cave Giant weighs 1,000 pounds. Though few survive past 60 years, cave giants can live as long as 150 years.

While they prove remarkably adept with axes of all varieties, cave giants lack the patience to work metal. What metal a Cave Giant possesses was likely stolen from other giants or worked by enslaved subterranean smiths.

Slaves such as dwarves, orcs, and troglodytes do most of the labor in Cave Giant settlements. Poor treatment and the need for meat keep slave populations small and ever-rotating. New slaves are brought in whenever raiding parties remember to reign in their blood lust. Any prisoners who fail to submit to their new masters find themselves served on the dinner table or tossed screaming into the giant's cave Lizard pens.

Giant lizards of all types serve as both guard beasts and sport for the cave giants. Giant frilled lizards are rarely pets, as most cave giants opt to keep less dangerous monitor lizards instead. Kept in check only by fear and brutal beatings, such pets turn on their handlers at the first sign of weakness. At feeding time, live captives are tossed into the pens, a festive event filled with boisterous cheers and spirited betting.

Special Abilities

Axe Wielder (Ex) All cave giants are proficient with handaxes, battleaxes, and greataxes.

Attributes

Cave Giant

CR 6

  • XP

    2,400
  • Ce Large Humanoid (Giant)
  • Init

    +0;

    Senses

    Darkvision 120 Ft., Low-light Vision;Perception +5
  • DEFENSE

  • AC

    19, touch 9, flat-footed 19 (+4 Armor, +6 Natural, -1 Size)
  • hp

    67(9d8+27)
  • Fort

    +9,

    Ref

    +3,

    Will

    +3
  • Defensive Abilities

    Ferocity, Rock Catching;
  • Weaknesses

    Light Sensitivity
  • OFFENSE

  • Speed

    40 Ft. (30 Ft. In Armor)
  • Melee

    Battleaxe +12/+7 (2d6+9/3) Or 2 Slams +11 (1d8+6)
  • Ranged

    Rock +6 (1d8+9)
  • Special Attacks

    Rock Throwing (100 Ft.)
  • Reach

    10 Ft.
  • STATISTICS

  • Str

    23,

    Dex

    10,

    Con

    17,

    Int

    6,

    Wis

    10,

    Cha

    7
  • Base Atk

    +6;

    CMB

    13;

    CMD

    23
  • Feats

    Cleave, Improved Sunder, Power Attack, Vital Strike, Weapon Focus (Battleaxe),
  • Skills

    Climb +7 Intimidate +7 Perception +5
  • Languages

    Giant
  • SQ

    Axe Wielder
  • ECOLOGY

  • Environment

    Any Underground
  • Organization

    Solitary, Gang (2-5), Band (6-8 Plus 1-2 Monitor Lizards), Raiding Party (9-12 Plus 1-4 Monitor Lizards), Or Tribe (13-20 Plus 30% Noncombatants, Plus 1 Barbarian, Fighter, Or Ranger Chief Of 3rd-5th Level; 2-9 Monitor Lizards; 1-4 Giant Frilled Lizards; And 10-15 Dwarf, Orc, Or Troglodyte Slaves)
  • Treasure

    Standard (Battleaxe, Hide Armor, Other Treasure)