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Pathfinder

Compendium

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Crocodile

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This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.

A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink.

The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.

Special Abilities

Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

Attributes

AC
14, Touch 10, Flat-footed 13 (+1 Dex, +4 Natural, -1 Size)
Alignment
N
Base Atk
+2
CMB
+7 (+11 Grapple)
CMD
18 (22 Vs. Trip)
CR
CR 2
Cha
2
Con
17
Creature Type
Animal
Dex
12
Environment
Warm Rivers And Marshes
Feats
Skill Focus ( Perception , Stealth )
Fort
+6
HP
22 (3d8+9)
Init
N Large Animal +1
Int
1
Melee
Bite +5 (1d8+4 Plus Grab ) And Tail Slap +0 (1d12+2)
Organization
Solitary, Pair, Or Colony (3-12)
Racial Modifiers
+8 On Stealth In Water
Reach
5 Ft.
Ref
+4
SQ
Hold Breath
Senses
Low-light Vision; Perception +8
Size
Large
Skills
Perception +8, Stealth +5 (+13 In Water), Swim +12
Space
10 Ft.
Special Attacks
Death Roll (1d8+6 Plus Trip )
Speed
20 Ft., Swim 30 Ft.; Sprint
Str
19
Treasure
None
Will
+2
Wis
12
XP
600
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