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Pathfinder

Compendium

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Dispel Law

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Flickering, yellow chaotic energy surrounds you. This energy has three effects.

First, you gain a +4 deflection bonus to AC against attacks by lawful creatures.

Second, on making a successful melee touch attack against an lawful creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an lawful creature or any one lawful spell. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel law. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

Attributes

Casting Time
1 standard action
Components
V, S, DF
Duration
1 round/level or until discharged, whichever comes first
Level
Cleric 5
Range
Touch
Saving Throw
See text
School
Abjuration [chaotic]
Spell Resistance
See Text
Target
You and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object
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