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Pathfinder

Compendium

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Erinyes

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Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.

Known by many names—the Fallen, the Ash Wings, and the Furies—the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell's cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers—they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim's suffering. Death is usually the only way to escape an erinyes's not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment—many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their black- feathered wings that stretch over 10 feet wide.

Special Abilities

Entangle (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an Animate rope Spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.

Attributes

AC
23, Touch 17, Flat-footed 16 (+6 Dex, +1 Dodge, +6 Natural)
Alignment
Le
Base Atk
+9
CMB
+14
CMD
31
CR
CR 8
Cha
21
Con
21
Creature Type
Outsider (Devil, Evil, Extraplanar, Lawful)
DR
5/good
Dex
23
Environment
Any (Hell)
Feats
Combat Reflexes , Dodge B , Mobility B , Point-blank Shot , Precise Shot , Rapid Shot , Shot On The Run
Fort
+11
HP
94 (9d10+45)
Immune
Fire, Poison
Init
Le Medium Outsider ( Devil , Evil , Extraplanar , Lawful ) +6
Int
14
Languages
Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
Melee
+1 Longsword +15/+10 (1d8+8/19-20)
Organization
Solitary Or Trio
Ranged
+1 Flaming Composite Longbow +14/+14/+9 (1d8+6/3 Plus 1d6 Fire) Or Rope +15 Touch (Entangle)
Ref
+12
Resist
Acid 10, Cold 10
Senses
Darkvision 60 Ft., See In Darkness, True Seeing ; Perception +16
Size
Medium
Skills
Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +16, Sense Motive +10, Stealth +15
Speed
30 Ft., Fly 50 Ft. (Good)
Spell Resistance
19
Spell-Like Abilities
(Cl 12th) Constant— True Seeing At Will— Fear (Single Target, Dc 19), Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Minor Image (Dc 17), Unholy Blight (Dc 19) 1/day— Summon (Level 3, 2 Bearded Devils, 50%)
Str
20
Treasure
Triple ( +1 Longsword, +1 Flaming Composite Longbow [+5 Str Bonus], Rope)
Will
+7
Wis
18
XP
4,800
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