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Pathfinder

Compendium

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Erinyes

Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.

Known by many names—the Fallen, the Ash Wings, and the Furies—the devils called Erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, Erinyes alight upon the bladed eaves of Dis, Hell's cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All Erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, Erinyes are not seducers—they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an Erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim's suffering. Death is usually the only way to escape an erinyes's not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment—many going as far as to keep their victims alive with magic. Rumors hold that the most powerful Erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most Erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their black- feathered wings that stretch over 10 feet wide.

Special Abilities

Entangle (Su) Each Erinyes carries a 50-foot-long rope that entangles opponents of any size as an Animate Rope Spell (CL 16th, DC 20). An Erinyes can hurl its rope 30 feet with no range Penalty. An erinyes's rope functions only for the Erinyes who made it and no other. The save DC is Dexterity-based.

Attributes

Erinyes

CR 8

  • XP

    4,800
  • Le Medium Outsider (Devil, Evil, Extraplanar, Lawful)
  • Init

    +6;

    Senses

    Darkvision 60 Ft., See In Darkness, True Seeing;Perception +16
  • DEFENSE

  • AC

    23, touch 17, flat-footed 16 (+6 Dex, +1 Dodge, +6 Natural)
  • hp

    94(9d10+45)
  • Fort

    +11,

    Ref

    +12,

    Will

    +7
  • DR

    5/good;

    Immunities

    Fire, Poison;

    Resist

    Acid 10, Cold 10;

    SR

    19
  • OFFENSE

  • Speed

    30 Ft., Fly 50 Ft. (Good)
  • Melee

    +1 Longsword +15/+10 (1d8+8/19-20)
  • Ranged

    +1 Flaming Composite Longbow +14/+14/+9 (1d8+6/3 Plus 1d6 Fire) Or Rope +15 Touch (Entangle)
  • Spell-Like Abilities

    (CL 12; )
  • STATISTICS

  • Str

    20,

    Dex

    23,

    Con

    21,

    Int

    14,

    Wis

    18,

    Cha

    21
  • Base Atk

    +9;

    CMB

    14;

    CMD

    31
  • Feats

    Combat Reflexes, Dodge B, Mobility B, Point-blank Shot, Precise Shot, Rapid Shot, Shot On The Run,
  • Skills

    Acrobatics +18 Bluff +17 Diplomacy +14 Escape Artist +12 Fly +19 Intimidate +17 Knowledge (planes) +8 Knowledge (religion) +8 Perception +16 Sense Motive +10 Stealth +15
  • Languages

    Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Hell)
  • Organization

    Solitary Or Trio
  • Treasure

    Triple ( +1 Longsword, +1 Flaming Composite Longbow [+5 Str Bonus], Rope)