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Pathfinder

Compendium

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Ghaele

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This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power.

Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor. Most appear like idealized humans or elves and are quick to smile—and equally quick to strike against those they perceive as wicked.

Special Abilities

Gaze (Su) In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.

Light Form (Su) A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.

Light Ray (Ex) A ghaele's light rays have a range of 300 feet. This attack bypasses all damage reduction.

Spells Ghaeles cast divine spells as 13th-level clerics. They do not gain access to domains or other cleric abilities.

Attributes

AC
28, Touch 16, Flat-footed 26 (+4 Deflection, +1 Dex, +1 Dodge, +12 Natural)
Alignment
Cg
Aura
Holy Aura
Base Atk
+13
CMB
+20
CMD
31
CR
CR 13
Cha
17
Con
20
Creature Type
Outsider (Azata, Chaotic, Extraplanar, Good, Shapechanger)
DR
10/cold Iron And Evil
Dex
12
Environment
Any (Elysium)
Feats
Combat Casting , Combat Expertise , Dodge , Improved Disarm , Improved Initiative , Improved Trip , Lightning Reflexes
Fort
+17
HP
136 (13d10+65)
Immune
Electricity, Petrification
Init
Cg Medium Outsider ( Azata , Chaotic , Extraplanar , Good , Shapechanger ) +5
Int
16
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+2 Holy Greatsword +22/+17/+12 (2d6+12)
Organization
Solitary, Pair, Or Squad (36)
Ranged
2 Light Rays +14 Ranged Touch (2d12)
Ref
+11
Resist
Cold 10, Fire 10
SQ
Light Form
Senses
Darkvision 60 Ft., Detect Evil , Low-light Vision, See Invisibility ; Perception +20
Size
Medium
Skills
Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (Nature) +16, Knowledge (Planes) +19, Perception +20, Sense Motive +20, Stealth +17
Special Attacks
Gaze
Speed
50 Ft., Fly 150 Ft. (Perfect)
Spell Resistance
25
Spell-Like Abilities
(Cl 13th) Constant— Detect Evil , Holy Aura (Dc 21), See Invisibility At Will— Aid , Charm Monster (Dc 17), Continual Flame , Cure Light Wounds , Dancing Lights , Detect Thoughts (Dc 15), Disguise Self , Dispel Magic , Hold Monster (Dc 18), Greater Invisibility (Self Only), Major Image (Dc 16), Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 3/day— Globe Of Invulnerability 1/day— Chain Lightning (Dc 19), Prismatic Spray (Dc 20), Wall Of Force
Spells Prepared
(Cl 13th) 7th— Holy Word (Dc 21) 6th— Banishment (Dc 20), Heal (Dc 20) 5th— Flame Strike (Dc 19), Raise Dead , True Seeing 4th— Death Ward , Dismissal (2) (Dc 18), Divine Power , Restoration 3rd— Cure Serious Wounds (3), Searing Light (2) 2nd— Aid , Align Weapon , Bear's Endurance , Lesser Restoration (2) 1st— Bless , Command (Dc 15), Divine Favor , Obscuring Mist , Shield Of Faith 0 (At Will)— Detect Magic , Purify Food And Drink , Stabilize , Virtue
Str
25
Treasure
Triple ( +2 Holy Greatsword )
Will
+16
Wis
19
XP
25,600
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