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Heroic Invocation

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Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and Damage rolls, gain 2d8+4 temporary Hit Points, and become immune to both fear and charm effects for the spell's Duration.

At the end of the spell's Duration, the subjects become fatigued.


Casting Time
10 minutes
V, S
10 minutes /level
Sorcerer/wizard 9, Witch 9
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (harmless)
Enchantment (compulsion) [mind affecting]
Spell Resistance
Yes (Harmless)
One or more creatures, no two of which can be more than 30 ft. apart
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