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Pathfinder

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Insanity

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This spell causes continuous Confusion in the targetsmaking them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.

d% Behavior
01-25 Act normally
26-50 Do nothing but babble incoherently
51-75 Deal 1d8 + Str modifier to self with item in hand
76-100 Attack nearest Creature (for this purpose, a familiar counts as as part of the subject's self)


A confused character who can't carry out the indicated Action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make Attacks of Opportunity against any Creature that it is not already devoted to attacking (either because of its most recent Action or because it has just been attacked).

Remove Curse does not remove insanity. Greater Restoration, heal, Limited Wish, Miracle, or wish can restore the Creature.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Sorcerer/wizard 7
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Will negates
School
Enchantment (compulsion) [mind-affecting]
Spell Resistance
Yes
Target
One living creature
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