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Pathfinder

Compendium

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Jackalwere

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This armored humanoid has a jackal's head, bulging muscles, and a gaze that makes the world drift away.

Jackalweres are evil, supernatural jackals born with the ability to assume human form. Some folks superstitiously consider jackalweres to be emissaries of evil spirits or wicked desert gods, and it is easy to understand why, as they can take the shape of a human and possess a keen intellect; however, they also have a taste for murder and humanoid flesh.

In its hybrid form, a jackalwere stands 6 feet tall and weighs 150 pounds.

Special Abilities

Change Shape (Su) A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere's human form is fixed—it cannot assume different human forms. A jackalwere can use its sleep Gaze In any of its forms. In jackal form, it functions as a dog. In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action. Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form.

Jackal Empathy (Ex) A jackalwere can communicate and empathize with jackals (use stats for Small dog), and can use Bluff As if it were Diplomacy To change a jackal's attitude, receiving a +4 racial bonus to do so.

Sleep (Su) Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Will DC 12 negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep Gaze For 24 hours. This is a sleep effect. The save DC is Charisma-based.

Weapon Intuition (Ex) A jackalwere is proficient with simple and martial melee weapons.

Attributes

AC
17, Touch 14, Flat-footed 13 (+2 Armor, +3 Dex, +1 Dodge, +1 Natural)
Alignment
Ce
Base Atk
+3
CMB
+5
CMD
19
CR
CR 2
Cha
12
Con
15
Creature Type
Magical Beast (Shapechanger)
DR
5/cold Iron
Dex
17
Environment
Warm Deserts
Feats
Alertness , Dodge
Fort
+5
HP
22 (3d10+6)
Init
Ce Medium Magical Beast ( Shapechanger ) +3
Int
12
Languages
Common
Melee
Mwk Battleaxe +6 (1d8+2/3), Bite +0 (1d6+1) Or Bite +5 (1d6+3)
Organization
Solitary, Pair, Hunt (1-2 Jackalweres And 3-8 Jackals), Or Pack (2-5 Plus 3-12 Jackals)
Racial Modifiers
+2 Bluff , +2 Survival
Ref
+6
SQ
Change Shape (Human, Hybrid, And Jackal; Polymorph ), Jackal Empathy
Senses
Darkvision 60 Ft., Low-light Vision, Scent ; Perception +7
Size
Medium
Skills
Acrobatics +7, Bluff +6, Perception +7, Sense Motive +3, Stealth +7, Survival +6
Special Attacks
Sleep Gaze , Weapon Intuition
Speed
30 Ft.
Str
15
Treasure
Standard (Leather Armor, Masterwork Battleaxe, Other Treasure)
Will
+2
Wis
12
XP
600
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