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Pathfinder

Compendium

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Leng Spider

The spiders of Leng have long warred with that realm's more Humanoid denizens, yet this does not make the spiders allies of sane life. These spiders see themselves as deserving of true positions of power, and the only creatures they suffer to live apart from their kin are their magically controlled slaves. Fortunately, the spiders have no intrinsic way to travel to the Material Plane, and must use portals or other methods to visit this world. Artistic trap builders, Leng spiders Construct lairs of dangerous and haunting beauty made of webs and other materials found nearby.

A Leng spider's body is 18 feet long and weighs 6,000 pounds. Most leng spiders possess only 7 legs, but some possess 9, 11, or only 5—they never possess an even number.

Special Abilities

Poison (Su) Bite—injury; Save Fort DC 25; Frequency 1/round for 6 rounds; Effect 1d4 Con plus Confusion for 1 round; Cure 2 consecutive saves. A Leng spider's venom causes flesh to blister and rot away and the mind to experience vivid and horrific hallucinations—these visions cause the poisoned Creature to react in an unpredictable manner, as if confused. The hallucination element of this Poison Is mind-affecting. The save DC is Constitution-based.

Web Weaponry (Ex) A Leng Spider is talented at using its webs to Construct Masterwork Weapons. This technique of weapon Creation allows the spider to effectively create a flail or bolas by attaching a heavy object such as a rock or chunk of metal to a cord of webbing. The spider attaches one end of this webbing to a leg and can then wield the weighted cord as a masterwork flail or a masterwork bolas. It can only wield one such weapon at a time—it must use its other legs to walk. If a Leng Spider drops or loses a web weapon, it can create a new one as a full-round Action, provided it has access to heavy-weight objects of the correct size (such as loose rocks or skulls).

Attributes

Leng Spider

CR 14

  • XP

    38,400
  • Ce Huge Magical Beast (Extraplanar)
  • Init

    +13;

    Senses

    Arcane Sight, Darkvision 60 Ft., Low-light Vision, Tremorsense 60 Ft.;Perception +21
  • DEFENSE

  • AC

    29, touch 17, flat-footed 20 (+9 Dex, +12 Natural, -2 Size)
  • hp

    202(15d10+120)
  • Fort

    +17,

    Ref

    +18,

    Will

    +10
  • Immunities

    Cold, Confusion And Insanity Effects, Poison, Sonic;

    SR

    25
  • OFFENSE

  • Speed

    40 Ft., Climb 40 Ft.
  • Melee

    Mwk Flail +22/+17/+12 (3d6+8), Bite +16 (2d6+4 Plus Poison )
  • Ranged

    Mwk Bolas +23 (1d8+8)
  • Special Attacks

    Web (+24 Ranged, Dc 25, 15 Hp), Web Weaponry
  • Reach

    15 Ft.
  • Spell-Like Abilities

    (CL 15; concentration +21 )
  • STATISTICS

  • Str

    26,

    Dex

    29,

    Con

    26,

    Int

    21,

    Wis

    17,

    Cha

    22
  • Base Atk

    +15;

    CMB

    25;

    CMD

    44
  • Feats

    Combat Expertise, Combat Reflexes, Improved Initiative, Improved Trip, Iron Will, Point-blank Shot, Precise Shot, Vital Strike,
  • Skills

    Acrobatics +27 Climb +34 Craft +20 Perception +21 Use Magic Device +21
  • Languages

    Aklo; Tongues
  • ECOLOGY

  • Environment

    Any
  • Organization

    Solitary, Pair, Or Cult (3-6)
  • Treasure

    Double