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Pathfinder

Compendium

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Meladaemon

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As personifications of death from starvation and thirst, these withered fiends spend their time destroying resources and spreading hunger. Deacons of the Horseman of Famine, these creatures visit worlds throughout the planes, destroying acres of crops and slaughtering livestock in order to harvest souls for their honored master. Meladaemons delight in the slow death of starvation, going so far as to experiment with various bodily deficiencies and mortal weaknesses. Arrogant and utterly bound to their patron, meladaemons rarely work with others of their kind and never serve any of the other three Horsemen except in the rarest of circumstances.

Meladaemons stand approximately 12 feet tall and weigh 350 pounds.

Special Abilities

Consumptive Aura (Su) A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed at a DC 22 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based.

Disease (Ex) Daemonic wasting : Bite—injury; Save Fort DC 22; Onset 1 day; Frequency 1/day; Effect 1d4 Con and 1d4 Cha damage; Cure 2 consecutive saves. The save DC is Constitution-based.

Hunger (Su) A meladaemon's claw attack deals an additional 1d6 points of nonlethal damage as it causes sudden pangs of horrific hunger in its foe. Creatures that do not need to eat are immune to this effect.

Attributes

AC
25, Touch 15, Flat-footed 19 (+6 Dex, +10 Natural, -1 Size)
Alignment
Ne
Aura
Consumptive Aura (20 Ft.)
Base Atk
+14
CMB
+21
CMD
37
CR
CR 11
Cha
18
Con
21
Creature Type
Outsider (Daemon, Evil, Extraplanar)
DR
10/good
Dex
22
Environment
Any (Abaddon)
Feats
Blind-fight , Combat Reflexes , Great Fortitude , Improved Critical (Bite), Iron Will , Quicken Spell-like Ability ( Magic Missile ), Weapon Focus (Bite)
Fort
+11
HP
147 (14d10+70)
Immune
Acid, Critical Hits, Death Effects, Disease , Poison , Sneak Attack
Init
Ne Large Outsider ( Daemon , Evil , Extraplanar ) +6
Int
21
Languages
Abyssal, Draconic, Infernal; Telepathy 100 Ft.
Melee
Bite +20 (2d8+6/19-20 Plus Disease ), 2 Claws +19 (2d6+6 Plus Hunger)
Organization
Solitary, Pack (2-5), Or Cabal (6-12)
Reach
10 Ft.
Ref
+15
Resist
Cold 10, Electricity 10, Fire 10
Senses
Darkvision 60 Ft., Detect Good , Detect Magic ; Perception +20
Size
Large
Skills
Bluff +21, Fly +17, Heal +11, Intimidate +21, Knowledge (Planes) +22, Knowledge (Religion) +22, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +19, Survival +20, Use Magic Device +14
Space
10 Ft.
Speed
30 Ft., Fly 60 Ft. (Average)
Spell Resistance
22
Spell-Like Abilities
(Cl 11th; Concentration +15) Constant— Detect Good , Detect Magic , See Invisibility At Will— Cause Fear (Dc 15), Deeper Darkness , Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 3/day— Blight (Dc 19), Diminish Plants , Quickened Magic Missile 1/day— Horrid Wilting (Dc 22), Waves Of Fatigue
Str
22
Treasure
Standard
Will
+14
Wis
17
XP
12,800
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