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Monadic Deva

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Monadic devas are stoic watchers of the Ethereal Plane and the Elemental Planes. They search those planes for fiendish enclaves, battle evil planar Monsters such as xills, and act as celestial liaisons to the genies and elementals. They have been known to broker temporary peace between warring Elemental factions, often using their inherent magic to end hostilities long enough for negotiations to take place. In the armies of the good planes, they are leaders and officers, and after centuries of service to a deity, they may be transformed into astral devas.

Monadic devas like giving their maces names and proudly announcing them in battle with evil foes. Many of these Weapons have seen battle for thousands of years and are quite battered. Younger devas may lend their Weapons to good churches on the Material Plane so they can be used by great mortal heroes, though the angels eventually reclaim them after no more than a year and a day.

A monadic deva is 7 feet tall and weighs 220 pounds.

Special Abilities

Solid Blow (Su) If a monadic deva strikes an opponent twice in 1 round with its mace, that Creature takes an extra 1d8+10 points of Damage.

Attributes

AC
27, Touch 14, Flat-footed 23 (+4 Dex, +13 Natural; +4 Deflection Vs. Evil )
Alignment
Ng
Aura
Protective Aura
Base Atk
+14
CMB
+19
CMD
33
CR
12
Cha
19
Con
18
Creature Type
Outsider (Angel, Aquatic, Extraplanar, Good)
DR
10/evil
Dex
19
Environment
Any Good-aligned Plane
Feats
Alertness , Cleave , Great Fortitude , Improved Initiative , Iron Will , Power Attack , Toughness
Fort
+15
HP
147 (14d10+70)
Immune
Acid, Cold , Electricity, Fire , Death Effects, Energy Drain, Petrification
Init
Ng Medium Outsider ( Angel , Aquatic , Extraplanar , Good ) +8
Int
19
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+3 Morningstar +22/+17/+12 (1d8+10 Plus Solid Blow)
Organization
Solitary, Pair, Or Squad (36)
Racial Modifiers
+4 Perception
Ref
+13
SQ
Amphibious
Senses
Darkvision 60 Ft., Detect Evil , Low-light Vision; Perception +29
Size
Medium
Skills
Diplomacy +21, Fly +25, Intimidate +21, Knowledge (Planes) +21, Knowledge (Religion) +21, Perception +29, Sense Motive +25, Stealth +21, Survival +27, Swim +19
Speed
40 Ft., Fly 90 Ft. (Good)
Spell Resistance
23
Spell-Like Abilities
(Cl 10th; Concentration +14) Constant— Detect Evil At Will— Aid , Charm Monster (Dc 18, Elementals Only), Discern Lies (Dc 18), Dispel Evil (Dc 19), Dispel Magic , Holy Smite (Dc 18), Invisibility (Self Only), Plane Shift (Dc 19), Remove Curse , Remove Disease , Remove Fear 3/day— Cure Serious Wounds, Holy Word (Dc 21), Mirror Image 1/day— Heal , Hold Monster (Dc 19), Holy Aura (Dc 22)
Str
21
Treasure
Double ( +3 Morningstar , Other Treasure)
Will
+10; +4 Vs. Poison ; +4 Resistance Vs. Evil
Wis
18
XP
19,200
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