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Summon (Sp) Demodands share the ability to Summon others of their kind, typically another of their type or a small number of less powerful demodands.
Faith-Stealing Strike (Su) When a demodand's natural attack or melee weapon damages a Creature capable of casting divine Spells, that Creature must make a Will Saving Throw or be unable to cast any divine Spells for 1 round. Once a Creature makes this save, it is immune to further faith-stealing strikes from that particular demodand for 24 hours. The save DC is Charisma-based.
Heretical Soul (Ex) All demodands gain a +4 bonus on Saving Throws against divine Spells. In addition, any attempts to scry on a demodand using divine magic automatically fail. The caster can see the scryed area normally, but the demodand simply does not appear.
Except when otherwise noted, demodands speak Abyssal, Celestial, and Common.
A demodand's natural Weapons, as well as any Weapons it wields, are treated as Chaotic and evil for the purpose of resolving Damage reduction.