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Pathfinder

Compendium

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Phoenix

This immense bird seems to be made of living flame. It spreads its wings and gives vent to a musical cry as it takes to the air.

The Phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. As the birds are known to be great scholars, many seekers of rare lore search out particular phoenixes for advice. Yet it is the phoenix's ability to rebirth itself from its own dead body for which the Creature is best known.

The Phoenix is a benevolent Creature, aiding those who do good and actively harming those who do evil.

Special Abilities

Self-Resurrection (Su) A slain Phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as Disintegrate . Otherwise, a fully healed Phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via Resurrection . The Phoenix gains 1 permanent negative level when this occurs, although most use Greater Restoration To remove this negative level as soon as possible. A Phoenix can self-resurrect only once per year. If a Phoenix dies a second time before that year passes, its death is permanent. A Phoenix that dies within the area of a Desecrate Spell cannot self-resurrect until the Desecrate Effect ends, at which point the Phoenix immediately resurrects. A Phoenix brought back to life by other means never gains negative levels as a result.

Shroud of Flame (Su) A Phoenix can cause its feathers to burst into fire as a free Action. As long as its feathers are burning, it inflicts an additional 1d6 points of fire Damage with each natural attack, and any Creature within reach (20 feet for most phoenixes) must make a DC 25 Reflex save each round to avoid taking 4d6 points of fire Damage at the start of its turn. A Creature that attacks the Phoenix with natural or non-reach melee Weapons takes 1d6 points of fire Damage (no save) with each successful hit. The save DC is Constitution-based.

Attributes

Phoenix

CR 15

  • XP

    51,200
  • Ng Gargantuan Magical Beast (Fire)
  • Init

    +11;

    Senses

    Darkvision 60 Ft., Detect Magic, Detect Poison, Low-light Vision, See Invisibility;Perception +37
  • Aura

    Shroud Of Flame (20 Ft., 4d6 Fire, Dc 25)
  • DEFENSE

  • AC

    28, touch 14, flat-footed 20 (+7 Dex, +1 Dodge, +14 Natural, -4 Size)
  • hp

    210(20d10+100)
  • Fort

    +17,

    Ref

    +19,

    Will

    +14
  • Defensive Abilities

    Self-resurrection;

    DR

    15/evil;

    Immunities

    Fire;

    SR

    26
  • Weaknesses

    Vulnerable To Cold
  • OFFENSE

  • Speed

    30 Ft., Fly 90 Ft. (Good)
  • Melee

    2 Talons +24 (2d6+8/19-20 Plus 1d6 Fire) And Bite +24 (2d8+8 Plus 1d6 Fire)
  • Reach

    20 Ft.
  • Spell-Like Abilities

    (CL 18; )
  • STATISTICS

  • Str

    27,

    Dex

    25,

    Con

    20,

    Int

    23,

    Wis

    22,

    Cha

    22
  • Base Atk

    +20;

    CMB

    32;

    CMD

    50
  • Feats

    Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Improved Critical (Talon), Improved Initiative, Iron Will, Mobility, Quicken Spell-like Ability (Wall Of Fire),
  • Skills

    Acrobatics +30 Diplomacy +26 Fly +28 Intimidate +26 Knowledge (nature) +26 Perception +37 Sense Motive +26 ;

    Racial Modifiers

    +8 Perception
  • Languages

    Auran, Celestial, Common, Ignan
  • ECOLOGY

  • Environment

    Warm Desert And Hills
  • Organization

    Solitary
  • Treasure

    Standard