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The subject and all its gear become a visible swirl of hot ash and smoke. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, Deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to Poison, sneak attacks, and critical hits. It can't attack or cast Spells with verbal, somatic, material, or focus Components while in Gaseous Form. This does not rule out the use of certain Spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses Supernatural Abilities while in Gaseous Form. If it has a touch spell ready to use, that spell is discharged harmlessly when the scorching ash form spell takes effect.
The target gains the fire subtype. Any Creature that begins its turn sharing a space with the target takes 2d6 points of fire Damage and must make a Fortitude save (DC 15, + 1 per previous check) or suffer the effects of smoke inhalation .
A scorching ash Creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly Skill Checks. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The Creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its Gaseous Form. Continuously active items remain active, though in some cases their effects may be moot.