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Pathfinder

Compendium

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Shadow Demon

Only this shadowy bat-winged demon's teeth and claws have any sense of physicality to them—the rest is lost in Darkness.

Tales of demonic possession are common, used often by the ignorant to explain strange or violent behavior. While the majority of such cases are merely manifestations of madness or derangement, those that are legitimate possessions are often the work of Shadow demons.

Unlike many demons, Shadow demons are Incorporeal. When a particularly envious and evil mortal soul is pulled into the Abyss, it is transformed, split apart, and combined with other souls until what emerges is little more than jealous malevolence without the impediment of a physical body.

Special Abilities

Sprint (Ex) Once per minute, a Shadow demon increase its fly speed to 240 feet for 1 round.

Shadow Blend (Su) During any conditions other than bright light, a Shadow demon can disappear into the shadows as a move-equivalent Action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.

Sunlight Powerlessness (Ex) A Shadow demon is utterly powerless in bright light or natural sunlight and flees from it. A Shadow demon caught in such light cannot attack and can take only a single move or standard Action. A Shadow demon that is possessing a Creature using Magic jar Is not harmed by sunlight, but if it is struck by a Sunbeam Or Sunburst Spell while possessing a Creature, the Shadow demon is driven out of its host automatically.

Attributes

Shadow Demon

CR 7

  • XP

    3,200
  • Ce Medium Outsider (Chaotic, Demon, Evil, Extraplanar, Incorporeal)
  • Init

    +8;

    Senses

    Darkvision 60 Ft.;Perception +20
  • DEFENSE

  • AC

    18, touch 18, flat-footed 14 (+4 Deflection, +4 Dex)
  • hp

    59(7d10+21)
  • Fort

    +5,

    Ref

    +11,

    Will

    +7
  • Defensive Abilities

    Incorporeal;

    DR

    10/cold Iron Or Good;

    Immunities

    Cold, Electricity, Poison;

    Resist

    Acid 10, Fire 10;

    SR

    17
  • Weaknesses

    Sunlight Powerlessness
  • OFFENSE

  • Speed

    Fly 40 Ft. (Perfect)
  • Melee

    2 Claws +11 Touch (1d6 Plus 1d6 Cold), Bite +11 Touch (1d8 Plus 1d6 Cold)
  • Special Attacks

    Pounce, Sprint, Shadow Blend
  • Spell-Like Abilities

    (CL 10; )
  • STATISTICS

  • Str

    0,

    Dex

    18,

    Con

    17,

    Int

    14,

    Wis

    14,

    Cha

    19
  • Base Atk

    +7;

    CMB

    11;

    CMD

    25
  • Feats

    Blind-fight, Combat Reflexes, Improved Initiative, Lightning Reflexes,
  • Skills

    Acrobatics +14 Bluff +14 Fly +22 Knowledge (local) +12 Knowledge (planes) +12 Perception +20 Sense Motive +12 Stealth +14 ;

    Racial Modifiers

    +8 Perception
  • Languages

    Abyssal, Common; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Abyss)
  • Organization

    Solitary, Pair, Or Haunt (3-8)
  • Treasure

    Standard