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Pathfinder

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Sunburst

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Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of Damage. A Creature to which sunlight is harmful or unnatural takes double Damage. A successful Reflex save negates the blindness and reduces the Damage by half.

An Undead Creature caught within the globe takes 1d6 points of Damage per Caster Level (maximum 25d6), or half Damage if a Reflex save is successful. In addition, the burst results in the Destruction of any Undead Creature specifically harmed by bright light if it fails its save.

The ultraviolet light generated by the spell deals Damage to fungi, mold, oozes, and slimes just as if they were Undead creatures.

Sunburst dispels any Darkness Spells of lower than 9th level within its area.

Attributes

Area
80-ft.-radius burst
Casting Time
1 standard action
Components
V, S, M/DF (sunstone and fire source)
Duration
Instantaneous
Level
Druid 8, Sorcerer/wizard 8
Range
Long (400 ft. + 40 ft./level)
Saving Throw
Reflex partial; see text
School
Evocation [light]
Spell Damage
6d6
Spell Resistance
Yes
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