Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Snapping Turtle

Snapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a Snapping Turtle as a familiar. A Snapping Turtle familiar grants its master a +2 bonus on all Fortitude saves.

Giant Snapping Turtle Companions

Starting Statistics: Size Medium; Speed 20 ft., swim 20 ft.; AC +10 natural; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 1, Wis 13, Cha 6; Special Qualities low-light Vision, Hold Breath, scent.

7th-Level Advancement: Size Large; AC +2 natural; Attack bite (1d8), Ability Scores Str +8, Dex –2, Con +4; Special Attack grab.

Special Abilities

Shell (Ex) As a move Action, a Snapping Turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.

Attributes

Snapping Turtle

CR 1/3

  • XP

    135
  • N Tiny Animal
  • Init

    +—;

    Senses

    Low-light Vision, Scent;Perception +5
  • DEFENSE

  • AC

    12, touch 11, flat-footed 12 (-1 Dex, +1 Natural, +2 Size)
  • hp

    5(1d8+1)
  • Fort

    +3,

    Ref

    +1,

    Will

    +1
  • OFFENSE

  • Speed

    10 Ft., Swim 20 Ft.
  • Melee

    Bite +1 (1d3-3)
  • Reach

    0 Ft.
  • STATISTICS

  • Str

    4,

    Dex

    8,

    Con

    13,

    Int

    1,

    Wis

    13,

    Cha

    6
  • Base Atk

    +0;

    CMB

    3;

    CMD

    4
  • Feats

    Weapon Finesse,
  • Skills

    Perception +5 Swim +5
  • Languages

  • SQ

    Hold Breath , Shell
  • ECOLOGY

  • Environment

    Temperate Or Warm Water Or Shore
  • Organization

    Solitary Or Band (2-5)
  • Treasure

    None