Type to search for a spell, item, class — anything!
This spell frees victims from enchantments, transmutations, and curses. Break Enchantment can reverse even an instantaneous effect. For each such effect, you make a Caster Level check (1d20 + Caster Level, maximum +15) against a DC of 11 + Caster Level of the effect. Success means that the Creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.
If the effect comes from a permanent magic item, break Enchantment does not remove the curse from the item, but it does free the victim from the item's effects.