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Cape of Wasps

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You Summon a Wasp Swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of Vermin gives you partial Concealment against ranged attacks. Any Creature that makes a successful melee attack against you takes 2d6 points of swarm Damage and Poison from the Wasp Swarm, but is not affected by the swarm's Distraction ability. As a free Action on your turn, you may have the swarm cling to you tightly, giving you a fly speed of 20 feet (poor maneuverability); when using the swarm to fly, it does not provide Concealment or harm creatures that strike you. You can return the swarm to its protective shape as a free Action on your turn.


Casting Time
1 standard action
V, S
1 round/level (D)
Druid 4, Witch 4
Conjuration (summoning)
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