Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Chains of Fire

Edit Page Content

Chains of fire strikes one object or creature initially, then arcs to other targets.

The chain deals 1d6 points of fire damage per caster level (maximum 20d6) to the primary target. After it strikes, the fire can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary chains each strike one target and deal as much damage as the primary bolt.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary chains is 2 lower than the DC to halve the damage of the primary chain. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Attributes

Casting Time
1 standard action
Components
V, S, F (a drop of oil and a small piece of flint)
Duration
Instantaneous
Level
Magus 6, Sorcerer/wizard 6
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Reflex half
School
Evocation [fire]
Spell Damage
1d6 per Caster Level (maximum 20d6)
Spell Damage Type
Fire
Spell Resistance
Yes
Target
One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Advertisement Create a free account