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Pathfinder

Compendium

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Detonate

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You flood yourself with a potent surge of elemental energy. One round after completing the casting of the spell, the energy explodes from your body.

When this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. The explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. You automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.

Attributes

Area
30-ft.-radius spread centered on you
Casting Time
1 standard action
Components
V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp)
Duration
1 round, then instantaneous
Level
Alchemist 4, Sorcerer/wizard 4
Range
30 ft.
Saving Throw
Reflex half
School
Evocation [acid, cold, electricity, or fire]
Spell Damage
1d8 per Caster Level (maximum 10d8)
Spell Damage Type
Acid, Cold, Electricity, or Fire
Spell Resistance
Yes
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