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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Dispel Good
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    Dispel Good

    Dark, wavering unholy energy surrounds you. This energy has three effects.

    First, you gain a +4 Deflection bonus to AC against attacks by good creatures.

    Second, on making a successful melee touch attack against an good Creature from another plane, you can choose to drive that Creature back to its home plane. The Creature can negate the effects with a successful Will save (spell Resistance applies). This use discharges and ends the spell.

    Third, with a touch you can automatically dispel any one Enchantment spell cast by an good Creature or any one good spell. Spells that can't be dispelled by dispel magic also can't be dispelled by Dispel Good. Saving Throws and spell Resistance do not apply to this effect. This use discharges and ends the spell.

    Attributes

    Dispel Good

    Cleric 5
    • School: Abjuration [evil]
    • Casting Time: 1 standard action
    • Range: Touch
    • Target: You and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object
    • Duration: 1 round/level or until discharged, whichever comes first
    • Saving Throw: See text
    • Spell Resistance: See Text