Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Dispel Good

Edit Page Content

Dark, wavering unholy energy surrounds you. This energy has three effects.

First, you gain a +4 deflection bonus to AC against attacks by good creatures.

Second, on making a successful melee touch attack against an good creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an good creature or any one good spell. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel good. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

Attributes

Casting Time
1 standard action
Components
V, S, DF
Duration
1 round/level or until discharged, whichever comes first
Level
Cleric 5
Range
Touch
Saving Throw
See text
School
Abjuration [evil]
Spell Resistance
See Text
Target
You and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object
Advertisement Create a free account