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Pathfinder

Compendium

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Jolting Portent

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The creature you designate is surrounded by a glowing red aura of vengeful fate. Once per round when the target makes an attack or casts a spell, it must succeed at a Fortitude saving throw with a DC = 10 + 1/2 caster level + Charisma (in the case of oracles) or Wisdom (in the case of clerics). If the target fails the saving throw, it takes 4d6 + your Charisma modifier (in the case of oracles) or Wisdom modifier (in the case of clerics) electricity damage. It takes no damage on a successful saving throw. You can dismiss this spell as an immediate action when its subject confirms a critical hit to negate the critical hit and daze the creature for 1 round. The attack still hits its target and deals normal damage. The effects of the daze occur after the attack.

Attributes

Casting Time
1 standard action
Components
V, S, DF
Duration
1 round/level (D) see text
Level
Cleric 7
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
None
School
Evocation (electricity)
Spell Resistance
Yes
Target
One creature
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