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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Mad Monkeys
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    Mad Monkeys

    You Summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a Monkey swarm. Creatures failing a Saving Throw against the mad monkeys' Distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one Disarm or steal Combat Maneuver each turn as a free Action against any Creature that begins its turn in the swarm, using your Caster Level plus your casting Ability Score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful Disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm Damage each round the swarm is in possession of the object.

    Attributes

    Mad Monkeys

    Bard 3, Druid 3, Sorcerer/wizard 3, Summoner 3
    • School: Conjuration (summoning)
    • Casting Time: 1 round
    • Range: Close (25 ft. + 5 ft./2 levels)
    • Duration: 1 round/level
    • Saving Throw: None
    • Effect: Swarm of monkeys
    • Spell Resistance: No