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Mad Monkeys

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You Summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a Monkey swarm. Creatures failing a Saving Throw against the mad monkeys' Distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one Disarm or steal Combat Maneuver each turn as a free Action against any Creature that begins its turn in the swarm, using your Caster Level plus your casting Ability Score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful Disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm Damage each round the swarm is in possession of the object.


Casting Time
1 round
V, S, DF
1 round/level
Swarm of monkeys
Bard 3, Druid 3, Sorcerer/wizard 3, Summoner 3
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Conjuration (summoning)
Spell Resistance
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