Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Stay the Hand

Edit Page Content

You cause a creature's arm to waver and prevent it from striking another Creature. You can cast this spell when the target is about to make a melee attack against another Creature. On a failed Saving Throw, the target does not follow through with its attack, and its entire Action is wasted for the round. On a successful Saving Throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 Penalty on its attack and Damage rolls. Whether or not the target makes its initial save or not, it is subject to a –2 Penalty on attack and Damage rolls against the Creature it originally targeted for the Duration of the spell.

Attributes

Casting Time
1 immediate action
Components
V, S, DF
Duration
1 round/level and special; see text
Level
Paladin 4
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Will partial
School
Enchantment (compulsion) [mind-affecting]
Spell Resistance
Yes
Target
One creature
Advertisement Create a free account